This extension provides new texture internal formats whose depth components are stored as 32-bit floating-point values, rather than the normalized unsigned integers used in existing depth formats. Floating-point depth textures support all the functionality supported for fixed-point depth textures, including shadow mapping and rendering support via EXT_framebuffer_object. Floating-point depth textures can store values outside the range [0,1].
By default, OpenGL entry points taking depth values implicitly clamp the values to the range [0,1]. This extension provides new DepthClear, DepthRange, and DepthBoundsEXT entry points that allow applications to specify depth values that are not clamped.
Additionally, this extension provides new packed depth/stencil pixel formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused bites. A packed depth/stencil texture internal format is also provided.
This extension does not provide support for WGL or GLX pixel formats with floating-point depth buffers. The existing (but not commonly used) WGL_EXT_depth_float extension could be used for this purpose.
Requires OpenGL 2., ARB_color_buffer_float, EXT_packed_depth_stencil and EXT_framebuffer_object.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH32F_STENCIL8_NV
Accepted by the |
| public static final int | GL_DEPTH_BUFFER_FLOAT_MODE_NV
Accepted by the |
| public static final int | GL_DEPTH_COMPONENT32F_NV
Accepted by the |
| public static final int | GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | |
| public static native void | |
| public static native void |
| GL_DEPTH32F_STENCIL8_NV | back to summary |
|---|---|
| public static final int GL_DEPTH32F_STENCIL8_NV Accepted by the | |
| GL_DEPTH_BUFFER_FLOAT_MODE_NV | back to summary |
|---|---|
| public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV Accepted by the | |
| GL_DEPTH_COMPONENT32F_NV | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT32F_NV Accepted by the | |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV Accepted by the | |
| NVDepthBufferFloat | back to summary |
|---|---|
| protected NVDepthBufferFloat() | |
| glClearDepthdNV | back to summary |
|---|---|
| public static native void glClearDepthdNV(double depth) | |
| glDepthBoundsdNV | back to summary |
|---|---|
| public static native void glDepthBoundsdNV(double zmin, double zmax) | |
| glDepthRangedNV | back to summary |
|---|---|
| public static native void glDepthRangedNV(double zNear, double zFar) | |