This extension provides a new function, DrawTextureNV(), allowing applications to draw an screen-aligned rectangle displaying some or all of the contents of a two-dimensional or rectangle texture. Callers specify a texture object, an optional sampler object, window coordinates of the rectangle to draw, and texture coordinates corresponding to the corners of the rectangle. For each fragment produced by the rectangle, DrawTextureNV interpolates the texture coordinates, performs a texture lookup, and uses the texture result as the fragment color.
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)
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| NVDrawTexture | back to summary |
|---|---|
| protected NVDrawTexture() | |
| glDrawTextureNV | back to summary |
|---|---|
| public static native void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) | |