This extension adds a new PolygonMode setting where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding
box, disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge.
It is also useful to minimize the number of primitives that need to be drawn, particularly for a user-interface.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FILL_RECTANGLE_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_FILL_RECTANGLE_NV | back to summary |
|---|---|
| public static final int GL_FILL_RECTANGLE_NV Accepted by the | |
| NVFillRectangle | back to summary |
|---|---|
| private NVFillRectangle() | |