This extension builds upon NV_fragment_program to provide a framebuffer and texture format that allows fragment programs to read and write unconstrained floating point data.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FLOAT_CLEAR_COLOR_VALUE_NV
Accepted by the |
| public static final int | GL_FLOAT_R16_NV
Accepted by the |
| public static final int | GL_FLOAT_R32_NV
Accepted by the |
| public static final int | GL_FLOAT_R_NV
Accepted by the |
| public static final int | GL_FLOAT_RG16_NV
Accepted by the |
| public static final int | GL_FLOAT_RG32_NV
Accepted by the |
| public static final int | GL_FLOAT_RG_NV
Accepted by the |
| public static final int | GL_FLOAT_RGB16_NV
Accepted by the |
| public static final int | GL_FLOAT_RGB32_NV
Accepted by the |
| public static final int | GL_FLOAT_RGB_NV
Accepted by the |
| public static final int | GL_FLOAT_RGBA16_NV
Accepted by the |
| public static final int | GL_FLOAT_RGBA32_NV
Accepted by the |
| public static final int | GL_FLOAT_RGBA_MODE_NV
Accepted by the |
| public static final int | GL_FLOAT_RGBA_NV
Accepted by the |
| public static final int | GL_TEXTURE_FLOAT_COMPONENTS_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_FLOAT_CLEAR_COLOR_VALUE_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV Accepted by the | |
| GL_FLOAT_R16_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_R16_NV Accepted by the | |
| GL_FLOAT_R32_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_R32_NV Accepted by the | |
| GL_FLOAT_R_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_R_NV Accepted by the | |
| GL_FLOAT_RG16_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RG16_NV Accepted by the | |
| GL_FLOAT_RG32_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RG32_NV Accepted by the | |
| GL_FLOAT_RG_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RG_NV Accepted by the | |
| GL_FLOAT_RGB16_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGB16_NV Accepted by the | |
| GL_FLOAT_RGB32_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGB32_NV Accepted by the | |
| GL_FLOAT_RGB_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGB_NV Accepted by the | |
| GL_FLOAT_RGBA16_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGBA16_NV Accepted by the | |
| GL_FLOAT_RGBA32_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGBA32_NV Accepted by the | |
| GL_FLOAT_RGBA_MODE_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGBA_MODE_NV Accepted by the | |
| GL_FLOAT_RGBA_NV | back to summary |
|---|---|
| public static final int GL_FLOAT_RGBA_NV Accepted by the | |
| GL_TEXTURE_FLOAT_COMPONENTS_NV | back to summary |
|---|---|
| public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV Accepted by the | |
| NVFloatBuffer | back to summary |
|---|---|
| private NVFloatBuffer() | |