DEPTH_STENCIL_NV, that can be used with the glDrawPixels, glReadPixels, and glCopyPixels commands, as well
as a packed data type, UNSIGNED_INT_24_8_NV, that is meant to be used with GL_DEPTH_STENCIL_NV. No other formats are supported with
GL_DEPTH_STENCIL_NV. If SGIX_depth_texture is supported, GL_DEPTH_STENCIL_NV/GL_UNSIGNED_INT_24_8_NV data can also be used for
textures; this provides a more efficient way to supply data for a 24-bit depth texture.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH_STENCIL_NV
Accepted by the |
| public static final int | GL_UNSIGNED_INT_24_8_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH_STENCIL_NV | back to summary |
|---|---|
| public static final int GL_DEPTH_STENCIL_NV Accepted by the | |
| GL_UNSIGNED_INT_24_8_NV | back to summary |
|---|---|
| public static final int GL_UNSIGNED_INT_24_8_NV Accepted by the | |
| NVPackedDepthStencil | back to summary |
|---|---|
| private NVPackedDepthStencil() | |