Implementations of the OpenGL Shading Language may, but are not required to, run multiple shader threads for a single stage as a SIMD thread group, where individual execution threads are assigned to thread groups in an undefined, implementation-dependent order. This extension provides a set of new features to the OpenGL Shading Language to query thread states and to share data between fragments within a 2x2 pixel quad.
Requires OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_SM_COUNT_NV
Accepted by the |
| public static final int | GL_WARP_SIZE_NV
Accepted by the |
| public static final int | GL_WARPS_PER_SM_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_SM_COUNT_NV | back to summary |
|---|---|
| public static final int GL_SM_COUNT_NV Accepted by the | |
| GL_WARP_SIZE_NV | back to summary |
|---|---|
| public static final int GL_WARP_SIZE_NV Accepted by the | |
| GL_WARPS_PER_SM_NV | back to summary |
|---|---|
| public static final int GL_WARPS_PER_SM_NV Accepted by the | |
| NVShaderThreadGroup | back to summary |
|---|---|
| private NVShaderThreadGroup() | |