This specification extends NV_gpu_program4 to support per-sample fetching from multisample textures described in
ARB_texture_multisample.
Requires OpenGL 2., ARB_texture_multisample.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_TEXTURE_COLOR_SAMPLES_NV
Accepted by the |
| public static final int | GL_TEXTURE_COVERAGE_SAMPLES_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
|
| public static native void | glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
|
| public static native void | glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
|
| public static native void | glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
|
| public static native void | glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
|
| public static native void | glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
|
| GL_TEXTURE_COLOR_SAMPLES_NV | back to summary |
|---|---|
| public static final int GL_TEXTURE_COLOR_SAMPLES_NV Accepted by the | |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | back to summary |
|---|---|
| public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV Accepted by the | |
| NVTextureMultisample | back to summary |
|---|---|
| protected NVTextureMultisample() | |
| glTexImage2DMultisampleCoverageNV | back to summary |
|---|---|
| public static native void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | |
| glTexImage3DMultisampleCoverageNV | back to summary |
|---|---|
| public static native void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | |
| glTextureImage2DMultisampleCoverageNV | back to summary |
|---|---|
| public static native void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | |
| glTextureImage2DMultisampleNV | back to summary |
|---|---|
| public static native void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) | |
| glTextureImage3DMultisampleCoverageNV | back to summary |
|---|---|
| public static native void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | |
| glTextureImage3DMultisampleNV | back to summary |
|---|---|
| public static native void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | |