NV_texture_shader3 extends the NV_texture_shader functionality by adding several new texture shader operations, extending several
existing texture shader operations, adding a new HILO8 internal format, and adding new and more flexible re-mapping modes for dot product and
dependent texture shader operations.
Requires NV_texture_shader and NV_texture_shader2.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPENDENT_HILO_TEXTURE_2D_NV
When the |
| public static final int | GL_DEPENDENT_RGB_TEXTURE_3D_NV
When the |
| public static final int | GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
When the |
| public static final int | GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
When the |
| public static final int | GL_DOT_PRODUCT_PASS_THROUGH_NV
When the |
| public static final int | GL_DOT_PRODUCT_TEXTURE_1D_NV
When the |
| public static final int | GL_FORCE_BLUE_TO_ONE_NV
When the |
| public static final int | GL_HILO8_NV
Accepted by the |
| public static final int | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
When the |
| public static final int | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
When the |
| public static final int | GL_OFFSET_HILO_TEXTURE_2D_NV
When the |
| public static final int | GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
When the |
| public static final int | GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
When the |
| public static final int | GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
When the |
| public static final int | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
When the |
| public static final int | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
When the |
| public static final int | GL_SIGNED_HILO8_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPENDENT_HILO_TEXTURE_2D_NV | back to summary |
|---|---|
| public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV When the | |
| GL_DEPENDENT_RGB_TEXTURE_3D_NV | back to summary |
|---|---|
| public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV When the | |
| GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | back to summary |
|---|---|
| public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV When the | |
| GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | back to summary |
|---|---|
| public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV When the | |
| GL_DOT_PRODUCT_PASS_THROUGH_NV | back to summary |
|---|---|
| public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV When the | |
| GL_DOT_PRODUCT_TEXTURE_1D_NV | back to summary |
|---|---|
| public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV When the | |
| GL_FORCE_BLUE_TO_ONE_NV | back to summary |
|---|---|
| public static final int GL_FORCE_BLUE_TO_ONE_NV When the | |
| GL_HILO8_NV | back to summary |
|---|---|
| public static final int GL_HILO8_NV Accepted by the | |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV When the | |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV When the | |
| GL_OFFSET_HILO_TEXTURE_2D_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_HILO_TEXTURE_2D_NV When the | |
| GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV When the | |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV When the | |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV When the | |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV When the | |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | back to summary |
|---|---|
| public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV When the | |
| GL_SIGNED_HILO8_NV | back to summary |
|---|---|
| public static final int GL_SIGNED_HILO8_NV Accepted by the | |
| NVTextureShader3 | back to summary |
|---|---|
| private NVTextureShader3() | |