This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or otherwise configure the rendering pipeline. The WGL version allows copying between images in different contexts, even if those contexts are in different sharelists or even on different physical devices.
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static boolean | wglCopyImageSubDataNV(long
the source OpenGL context srcRC, int the source object srcName, int the source object target srcTarget, int the source level-of-detail number srcLevel, int the source texel x coordinate srcX, int the source texel y coordinate srcY, int the source texel z coordinate srcZ, long the destination OpenGL context dstRC, int the destination object dstName, int the destination object target dstTarget, int the destination level-of-detail number dstLevel, int the destination texel x coordinate dstX, int the destination texel y coordinate dstY, int the destination texel z coordinate dstZ, int the number of texels to copy in the x-dimension width, int the number of texels to copy in the y-dimension height, int the number of texels to copy in the z-dimension depth)Behaves identically to the core function |
| WGLNVCopyImage | back to summary |
|---|---|
| protected WGLNVCopyImage() | |
| wglCopyImageSubDataNV | back to summary |
|---|---|
| public static boolean wglCopyImageSubDataNV(long srcRC, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, long dstRC, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) Behaves identically to the core function
| |