This extension allows a depth buffer to be used for both rendering and texturing. It is built upon the ARB_render_texture extension; the only addition in this extension is the ability to use a depth buffer as a DEPTH_COMPONENT texture map.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | WGL_BIND_TO_TEXTURE_DEPTH_NV
Accepted by the |
| public static final int | WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
Accepted by the |
| public static final int | WGL_DEPTH_COMPONENT_NV
Accepted by the |
| public static final int | WGL_DEPTH_TEXTURE_FORMAT_NV
Accepted by the |
| public static final int | WGL_NO_TEXTURE_ARB
Accepted as a value in the |
| public static final int | WGL_TEXTURE_DEPTH_COMPONENT_NV
Accepted as a value in the |
| Access | Constructor and Description |
|---|---|
| private |
| WGL_BIND_TO_TEXTURE_DEPTH_NV | back to summary |
|---|---|
| public static final int WGL_BIND_TO_TEXTURE_DEPTH_NV Accepted by the | |
| WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV | back to summary |
|---|---|
| public static final int WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV Accepted by the | |
| WGL_DEPTH_COMPONENT_NV | back to summary |
|---|---|
| public static final int WGL_DEPTH_COMPONENT_NV Accepted by the | |
| WGL_DEPTH_TEXTURE_FORMAT_NV | back to summary |
|---|---|
| public static final int WGL_DEPTH_TEXTURE_FORMAT_NV Accepted by the | |
| WGL_NO_TEXTURE_ARB | back to summary |
|---|---|
| public static final int WGL_NO_TEXTURE_ARB Accepted as a value in the | |
| WGL_TEXTURE_DEPTH_COMPONENT_NV | back to summary |
|---|---|
| public static final int WGL_TEXTURE_DEPTH_COMPONENT_NV Accepted as a value in the | |
| WGLNVRenderDepthTexture | back to summary |
|---|---|
| private WGLNVRenderDepthTexture() | |