This extension allows a color buffer with non-power-of-two dimensions to be used for both rendering and texturing. It is built upon the ARB_render_texture extension; the only addition in this extension is the ability to bind a texture to a texture rectangle target, as provided through the NV_texture_rectangle extension.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
Accepted by the |
| public static final int | WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
Accepted by the |
| public static final int | WGL_TEXTURE_RECTANGLE_NV
Accepted as a value in the |
| Access | Constructor and Description |
|---|---|
| private |
| WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV | back to summary |
|---|---|
| public static final int WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV Accepted by the | |
| WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV | back to summary |
|---|---|
| public static final int WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV Accepted by the | |
| WGL_TEXTURE_RECTANGLE_NV | back to summary |
|---|---|
| public static final int WGL_TEXTURE_RECTANGLE_NV Accepted as a value in the | |
| WGLNVRenderTextureRectangle | back to summary |
|---|---|
| private WGLNVRenderTextureRectangle() | |