This extension defines support for 2D depth and depth-stencil textures in an OpenGL ES implementation.
This extension incorporates the depth texturing functionality of OES_depth_texture and OES_packed_depth_stencil, but does not provide the ability to load existing data via TexImage2D or TexSubImage2D. This extension also allows implementation variability in which components from a sampled depth texture contain the depth data. Depth textures created with this extension only support 1 level.
Requires GLES 2..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH24_STENCIL8_OES
Accepted by the |
| public static final int | GL_DEPTH_COMPONENT32_OES
Accepted by the |
| public static final int | GL_DEPTH_STENCIL_OES
Accepted by the |
| public static final int | GL_UNSIGNED_INT_24_8_OES
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH24_STENCIL8_OES | back to summary |
|---|---|
| public static final int GL_DEPTH24_STENCIL8_OES Accepted by the | |
| GL_DEPTH_COMPONENT32_OES | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT32_OES Accepted by the | |
| GL_DEPTH_STENCIL_OES | back to summary |
|---|---|
| public static final int GL_DEPTH_STENCIL_OES Accepted by the | |
| GL_UNSIGNED_INT_24_8_OES | back to summary |
|---|---|
| public static final int GL_UNSIGNED_INT_24_8_OES Accepted by the | |
| ANGLEDepthTexture | back to summary |
|---|---|
| private ANGLEDepthTexture() | |