This extension modifies framebuffer objects by splitting the framebuffer object binding point into separate DRAW and READ bindings. This allows copying directly from one framebuffer to another. In addition, a new high performance blit function is added to facilitate these blits and perform some data conversion where allowed.
Requires GLES 2..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DRAW_FRAMEBUFFER_ANGLE
Accepted by the |
| public static final int | GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Accepted by the |
| public static final int | GL_READ_FRAMEBUFFER_ANGLE
Accepted by the |
| public static final int | GL_READ_FRAMEBUFFER_BINDING_ANGLE
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
|
| GL_DRAW_FRAMEBUFFER_ANGLE | back to summary |
|---|---|
| public static final int GL_DRAW_FRAMEBUFFER_ANGLE Accepted by the | |
| GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | back to summary |
|---|---|
| public static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE Accepted by the | |
| GL_READ_FRAMEBUFFER_ANGLE | back to summary |
|---|---|
| public static final int GL_READ_FRAMEBUFFER_ANGLE Accepted by the | |
| GL_READ_FRAMEBUFFER_BINDING_ANGLE | back to summary |
|---|---|
| public static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE Accepted by the | |
| ANGLEFramebufferBlit | back to summary |
|---|---|
| protected ANGLEFramebufferBlit() | |
| glBlitFramebufferANGLE | back to summary |
|---|---|
| public static native void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | |