In some implementations it is advantageous to know the expected usage of a texture before the backing storage for it is allocated. This can help to inform the implementation's choice of format and type of memory used for the allocation. If the usage is not known in advance, the implementation essentially has to make a guess as to how it will be used. If it is later proven wrong, it may need to perform costly re-allocations and/or reformatting of the texture data, resulting in reduced performance.
This extension adds a texture usage flag that is specified via the TEXTURE_USAGE_ANGLE TexParameter. This can be used to indicate that the application knows that this texture will be used for rendering.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FRAMEBUFFER_ATTACHMENT_ANGLE
Accepted as a value to |
| public static final int | GL_TEXTURE_USAGE_ANGLE
Accepted as a value for |
| Access | Constructor and Description |
|---|---|
| private |
| GL_FRAMEBUFFER_ATTACHMENT_ANGLE | back to summary |
|---|---|
| public static final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE Accepted as a value to | |
| GL_TEXTURE_USAGE_ANGLE | back to summary |
|---|---|
| public static final int GL_TEXTURE_USAGE_ANGLE Accepted as a value for | |
| ANGLETextureUsage | back to summary |
|---|---|
| private ANGLETextureUsage() | |