This extension enables OpenGL ES 2.0 applications running on ARM Mali graphics cores to use shaders precompiled with the Mali ESSL shader compiler.
The shader objects loaded with this extension are equivalent to shaders created from source, i.e. there are no additional restrictions on which other shader objects they can be linked to, nor on which OpenGL ES states they can be used with.
Requires GLES 2..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MALI_SHADER_BINARY_ARM
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MALI_SHADER_BINARY_ARM | back to summary |
|---|---|
| public static final int GL_MALI_SHADER_BINARY_ARM Accepted by the | |
| ARMMaliShaderBinary | back to summary |
|---|---|
| private ARMMaliShaderBinary() | |