This extension enables fragment shaders to read existing framebuffer data as input. This permits use-cases such as programmable blending, and other operations that may not be possible to implement with fixed-function blending.
This extension also adds the ability to indicate that a shader should be run once per sample instead of once per pixel.
Reading framebuffer data as input in combination with multiple render targets (MRT) may not be supported by all implementations. This extension allows applications to query for this capability.
Requires GLES 2..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FETCH_PER_SAMPLE_ARM
Accepted by the |
| public static final int | GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_FETCH_PER_SAMPLE_ARM | back to summary |
|---|---|
| public static final int GL_FETCH_PER_SAMPLE_ARM Accepted by the | |
| GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM | back to summary |
|---|---|
| public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM Accepted by the | |
| ARMShaderFramebufferFetch | back to summary |
|---|---|
| private ARMShaderFramebufferFetch() | |