This extension provides the option to switch to unnormalized coordinates for texture lookups using a sampler parameter.
Texture lookup in OpenGL ES is done using normalized coordinates. For certain applications it is convenient to work with non-normalized coordinates instead. It also beneficial to keep support for bilinear filtering.
Additional restrictions apply to textures with non-normalized coordinates that affect texture completeness and the available texture lookup functions.
Requires GLES 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM | back to summary |
|---|---|
| public static final int GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM Accepted by the | |
| ARMTextureUnnormalizedCoordinates | back to summary |
|---|---|
| private ARMTextureUnnormalizedCoordinates() | |