This extension provides an ES version of the ARB_blend_func_extended functionality.
Traditional OpenGL includes fixed-function blending that combines source colors with the existing content of a render buffer in a variety of ways. A number of extensions have enhanced this functionality by adding further sources of blending weights and methods to combine them. However, the inputs to the fixed-function blending units are constrained to a source color (as output from fragment shading), destination color (as the current content of the frame buffer) or constants that may be used in their place.
This extension adds new blending functions whereby a fragment shader may output two colors, one of which is treated as the source color, and the other used as a blending factor for either source or destination colors. Furthermore, this extension increases orthogonality by allowing the SRC_ALPHA_SATURATE function to be used as the destination weight.
Because of the limitations of the OpenGL ES 2.0 shading language, new built-in variables (gl_SecondaryFragColorEXT, gl_SecondaryFragDataEXT) are added to the ES 1.00 shading language rather than introduce more complex features for user-defined fragment outputs. Because such built-in variable are deprecated in ES 3.0, these variables are NOT available in the OpenGL ES 3.xx shading language verisons.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_LOCATION_INDEX_EXT
Accepted in the |
| public static final int | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
Accepted by the |
| public static final int | GL_ONE_MINUS_SRC1_ALPHA_EXT
Accepted by the |
| public static final int | GL_ONE_MINUS_SRC1_COLOR_EXT
Accepted by the |
| public static final int | GL_SRC1_ALPHA_EXT
Accepted by the |
| public static final int | GL_SRC1_COLOR_EXT
Accepted by the |
| public static final int | GL_SRC_ALPHA_SATURATE_EXT
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static void | |
| public static void | |
| public static void | |
| public static void | |
| public static int | |
| public static int | |
| public static int | |
| public static int | |
| public static native void | |
| public static native void | |
| public static native int | |
| public static native int |
| GL_LOCATION_INDEX_EXT | back to summary |
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| public static final int GL_LOCATION_INDEX_EXT Accepted in the | |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT | back to summary |
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| public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT Accepted by the | |
| GL_ONE_MINUS_SRC1_ALPHA_EXT | back to summary |
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| public static final int GL_ONE_MINUS_SRC1_ALPHA_EXT Accepted by the | |
| GL_ONE_MINUS_SRC1_COLOR_EXT | back to summary |
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| public static final int GL_ONE_MINUS_SRC1_COLOR_EXT Accepted by the | |
| GL_SRC1_ALPHA_EXT | back to summary |
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| public static final int GL_SRC1_ALPHA_EXT Accepted by the | |
| GL_SRC1_COLOR_EXT | back to summary |
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| public static final int GL_SRC1_COLOR_EXT Accepted by the | |
| GL_SRC_ALPHA_SATURATE_EXT | back to summary |
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| public static final int GL_SRC_ALPHA_SATURATE_EXT Accepted by the | |
| EXTBlendFuncExtended | back to summary |
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| protected EXTBlendFuncExtended() | |
| glBindFragDataLocationEXT | back to summary |
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| public static void glBindFragDataLocationEXT(int program, int colorNumber, ByteBuffer name) | |
| glBindFragDataLocationEXT | back to summary |
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| public static void glBindFragDataLocationEXT(int program, int colorNumber, CharSequence name) | |
| glBindFragDataLocationIndexedEXT | back to summary |
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| public static void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, ByteBuffer name) | |
| glBindFragDataLocationIndexedEXT | back to summary |
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| public static void glBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, CharSequence name) | |
| glGetFragDataIndexEXT | back to summary |
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public static int glGetFragDataIndexEXT(int program, ByteBuffer name)
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| glGetFragDataIndexEXT | back to summary |
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public static int glGetFragDataIndexEXT(int program, CharSequence name)
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| glGetProgramResourceLocationIndexEXT | back to summary |
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public static int glGetProgramResourceLocationIndexEXT(int program, int programInterface, ByteBuffer name)
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| glGetProgramResourceLocationIndexEXT | back to summary |
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public static int glGetProgramResourceLocationIndexEXT(int program, int programInterface, CharSequence name)
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| nglBindFragDataLocationEXT | back to summary |
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| public static native void nglBindFragDataLocationEXT(int program, int colorNumber, long name) | |
| nglBindFragDataLocationIndexedEXT | back to summary |
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| public static native void nglBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, long name) | |
| nglGetFragDataIndexEXT | back to summary |
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| public static native int nglGetFragDataIndexEXT(int program, long name) | |
| nglGetProgramResourceLocationIndexEXT | back to summary |
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| public static native int nglGetProgramResourceLocationIndexEXT(int program, int programInterface, long name) | |