Texture objects are fundamental to the operation of OpenGL. They are used as a source for texture sampling and destination for rendering as well as
being accessed in shaders for image load/store operations It is also possible to invalidate the contents of a texture. It is currently only possible to
set texture image data to known values by uploading some or all of a image array from application memory or by attaching it to a framebuffer object and
using the Clear or ClearBuffer commands.
Both uploading initial texture data and clearing by attaching to a framebuffer have potential disadvantages when one simply wants to initialize texture data to a known value. Uploading initial data requires the application to allocate a (potentially large) chunk of memory and transferring that to the GL. This can be a costly operation both in terms of memory bandwidth and power usage. Alternatively, attaching a texture level to a framebuffer to clear it may not be possible if the texture format isn't supported for rendering, or even if it is, attaching the image to a framebuffer object may cause the texture to be allocated in certain types of memory, which it may otherwise not need to be placed in.
This extension solves these problems by providing a mechanism whereby the contents of a texture image array can be set to known values by using the
ClearTexImageEXT or ClearTexSubImageEXT commands. These commands can also be useful for initializing an image that will be used for atomic shader
operations.
Requires GLES 3..
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static void | |
| public static void | |
| public static void | |
| public static void | |
| public static void | glClearTexImageEXT(int texture, int level, int format, int type, short[] data)
Array version of: |
| public static void | glClearTexImageEXT(int texture, int level, int format, int type, int[] data)
Array version of: |
| public static void | glClearTexImageEXT(int texture, int level, int format, int type, float[] data)
Array version of: |
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data)
|
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer data)
|
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer data)
|
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer data)
|
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] data)
Array version of: |
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] data)
Array version of: |
| public static void | glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] data)
Array version of: |
| public static native void | |
| public static native void | nglClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data)
|
| EXTClearTexture | back to summary |
|---|---|
| protected EXTClearTexture() | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, ByteBuffer data) | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, ShortBuffer data) | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, IntBuffer data) | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, FloatBuffer data) | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, short[] data) Array version of: | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, int[] data) Array version of: | |
| glClearTexImageEXT | back to summary |
|---|---|
| public static void glClearTexImageEXT(int texture, int level, int format, int type, float[] data) Array version of: | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer data) | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer data) | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer data) | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] data) Array version of: | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] data) Array version of: | |
| glClearTexSubImageEXT | back to summary |
|---|---|
| public static void glClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] data) Array version of: | |
| nglClearTexImageEXT | back to summary |
|---|---|
| public static native void nglClearTexImageEXT(int texture, int level, int format, int type, long data) | |
| nglClearTexSubImageEXT | back to summary |
|---|---|
| public static native void nglClearTexSubImageEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data) | |