This extension provides the means to render multiple instances of an object with a single draw call, and an "instance ID" variable which can be used by the vertex program to compute per-instance values, typically an object's transform.
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static void | |
| public static void | |
| public static void | |
| public static void | |
| public static void | |
| public static void | |
| public static void |
| EXTDrawInstanced | back to summary |
|---|---|
| protected EXTDrawInstanced() | |
| glDrawArraysInstancedEXT | back to summary |
|---|---|
| public static void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount) | |
| glDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void glDrawElementsInstancedEXT(int mode, int count, int type, long indices, int primcount) | |
| glDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void glDrawElementsInstancedEXT(int mode, int type, ByteBuffer indices, int primcount) | |
| glDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void glDrawElementsInstancedEXT(int mode, ByteBuffer indices, int primcount) | |
| glDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void glDrawElementsInstancedEXT(int mode, ShortBuffer indices, int primcount) | |
| glDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void glDrawElementsInstancedEXT(int mode, IntBuffer indices, int primcount) | |
| nglDrawElementsInstancedEXT | back to summary |
|---|---|
| public static void nglDrawElementsInstancedEXT(int mode, int count, int type, long indices, int primcount) | |