Applications may wish to take advantage of framebuffer compression. Some platforms may support framebuffer compression at fixed bitrates. Such compression algorithms generally produce results that are visually lossless, but the results are typically not bit-exact when compared to a non-compressed result.
This extension enables applications to specify a texture by taking all properties from a fixed-rate compressed EGLImage.
Requires GLES 3. and EXT_EGL_image_storage.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_SURFACE_COMPRESSION_EXT
New attributes accepted by the |
| public static final int | GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT
Accepted as attribute values for |
| public static final int | GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT
Accepted as attribute values for |
| Access | Constructor and Description |
|---|---|
| private |
| GL_SURFACE_COMPRESSION_EXT | back to summary |
|---|---|
| public static final int GL_SURFACE_COMPRESSION_EXT New attributes accepted by the | |
| GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT | back to summary |
|---|---|
| public static final int GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT Accepted as attribute values for | |
| GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT | back to summary |
|---|---|
| public static final int GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT Accepted as attribute values for | |
| EXTEGLImageStorageCompression | back to summary |
|---|---|
| private EXTEGLImageStorageCompression() | |