This extension provides additional texture compression functionality specific to S3's S3TC format (called DXTC in Microsoft's DirectX API), subject to all the requirements and limitations described by the extension GL_ARB_texture_compression.
This extension supports DXT1, DXT3, and DXT5 texture compression formats. For the DXT1 image format, this specification supports an RGB-only mode and a special RGBA mode with single-bit "transparent" alpha.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_COMPRESSED_RGB_S3TC_DXT1_EXT
In extended OpenGL ES 2.0.25 these new tokens are accepted by the |
| public static final int | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
In extended OpenGL ES 2.0.25 these new tokens are accepted by the |
| public static final int | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
In extended OpenGL ES 2.0.25 these new tokens are accepted by the |
| public static final int | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
In extended OpenGL ES 2.0.25 these new tokens are accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | back to summary |
|---|---|
| public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT In extended OpenGL ES 2.0.25 these new tokens are accepted by the | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | back to summary |
|---|---|
| public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT In extended OpenGL ES 2.0.25 these new tokens are accepted by the | |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | back to summary |
|---|---|
| public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT In extended OpenGL ES 2.0.25 these new tokens are accepted by the | |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | back to summary |
|---|---|
| public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT In extended OpenGL ES 2.0.25 these new tokens are accepted by the | |
| EXTTextureCompressionS3TC | back to summary |
|---|---|
| private EXTTextureCompressionS3TC() | |