This extension introduces functionality to perform multisampled rendering to a color renderable texture, without requiring an explicit resolve of multisample data.
Some GPU architectures - such as tile-based renderers - are capable of performing multisampled rendering by storing multisample data in internal high-speed memory and downsampling the data when writing out to external memory after rendering has finished. Since per-sample data is never written out to external memory, this approach saves bandwidth and storage space. In this case multisample data gets discarded, however this is acceptable in most cases.
The extension provides a new command, FramebufferTexture2DMultisampleIMG, which attaches a texture level to a framebuffer and enables multisampled rendering to that texture level.
When the texture level is used as a source or destination for any operation other than drawing to it, an implicit resolve of multisampled color data is performed. After such a resolve, the multisampled color data is discarded.
In order to allow the use of multisampled depth and stencil buffers when performing multisampled rendering to a texture, the extension also adds the command RenderbufferStorageMultisampleIMG.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
Returned by CheckFramebufferStatus. |
| public static final int | GL_MAX_SAMPLES_IMG
Accepted by the |
| public static final int | GL_RENDERBUFFER_SAMPLES_IMG
Accepted by the |
| public static final int | GL_TEXTURE_SAMPLES_IMG
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples)
|
| public static native void | glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height)
|
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG | back to summary |
|---|---|
| public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG Returned by CheckFramebufferStatus. | |
| GL_MAX_SAMPLES_IMG | back to summary |
|---|---|
| public static final int GL_MAX_SAMPLES_IMG Accepted by the | |
| GL_RENDERBUFFER_SAMPLES_IMG | back to summary |
|---|---|
| public static final int GL_RENDERBUFFER_SAMPLES_IMG Accepted by the | |
| GL_TEXTURE_SAMPLES_IMG | back to summary |
|---|---|
| public static final int GL_TEXTURE_SAMPLES_IMG Accepted by the | |
| IMGMultisampledRenderToTexture | back to summary |
|---|---|
| protected IMGMultisampledRenderToTexture() | |
| glFramebufferTexture2DMultisampleIMG | back to summary |
|---|---|
| public static native void glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples) | |
| glRenderbufferStorageMultisampleIMG | back to summary |
|---|---|
| public static native void glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height) | |