The goal of this extension is to allow direct support of compressed textures in the Ericsson Texture Compression (ETC) formats in OpenGL ES.
ETC-compressed textures are handled in OpenGL ES using the CompressedTexImage2D call.
The definition of the "internalformat" parameter in the CompressedTexImage2D call has been extended to support ETC-compressed textures.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_ETC1_RGB8_OES
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_ETC1_RGB8_OES | back to summary |
|---|---|
| public static final int GL_ETC1_RGB8_OES Accepted by the | |
| OESCompressedETC1RGB8Texture | back to summary |
|---|---|
| private OESCompressedETC1RGB8Texture() | |