This extension enables 32-bit depth components as a valid render buffer storage format.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH_COMPONENT32_OES
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH_COMPONENT32_OES | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT32_OES Accepted by the | |
| OESDepth32 | back to summary |
|---|---|
| private OESDepth32() | |