These extensions add texture formats with 16- (aka half float) and 32-bit floating-point components. The 32-bit floating-point components are in the standard IEEE float format. The 16-bit floating-point components have 1 sign bit, 5 exponent bits, and 10 mantissa bits. Floating-point components are clamped to the limits of the range representable by their format.
The OES_texture_half_float extension string indicates that the implementation supports 16-bit floating pt texture formats.
Both these extensions only require NEAREST magnification filter and NEAREST, and NEAREST_MIPMAP_NEAREST minification filters to be supported.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_HALF_FLOAT_OES
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_HALF_FLOAT_OES | back to summary |
|---|---|
| public static final int GL_HALF_FLOAT_OES Accepted by the | |
| OESTextureHalfFloat | back to summary |
|---|---|
| private OESTextureHalfFloat() | |