This extension reintroduces the alpha test per-fragment operation from OpenGL ES 1.x. Some hardware has a dedicated unit capable of performing this operation, and it can save ALU operations in the fragment shader by avoiding the conditional discard.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_ALPHA_TEST_FUNC_QCOM
Accepted by the |
| public static final int | GL_ALPHA_TEST_QCOM
Accepted by the |
| public static final int | GL_ALPHA_TEST_REF_QCOM
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void |
| GL_ALPHA_TEST_FUNC_QCOM | back to summary |
|---|---|
| public static final int GL_ALPHA_TEST_FUNC_QCOM Accepted by the | |
| GL_ALPHA_TEST_QCOM | back to summary |
|---|---|
| public static final int GL_ALPHA_TEST_QCOM Accepted by the | |
| GL_ALPHA_TEST_REF_QCOM | back to summary |
|---|---|
| public static final int GL_ALPHA_TEST_REF_QCOM Accepted by the | |
| QCOMAlphaTest | back to summary |
|---|---|
| protected QCOMAlphaTest() | |
| glAlphaFuncQCOM | back to summary |
|---|---|
| public static native void glAlphaFuncQCOM(int func, float ref) | |