[-1, 1], as opposed to Vulkan’s default of [0, 1]. The purpose of this extension is to allow efficient layering of OpenGL over Vulkan, by avoiding emulation in the pre-rasterization shader stages. This emulation, which effectively duplicates gl_Position but with a different depth value, costs ALU and consumes shader output components that the implementation may not have to spare to meet OpenGL minimum requirements.
VK_EXT_depth_clip_controlVK_KHR_get_physical_device_properties2| Modifier and Type | Field and Description |
|---|---|
| public static final String | VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME
The extension name. |
| public static final int | VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION
The extension specification version. |
| public static final int | VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT
Extends |
| public static final int | VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT
Extends |
| Access | Constructor and Description |
|---|---|
| private |
| VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME | back to summary |
|---|---|
| public static final String VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME The extension name. | |
| VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION | back to summary |
|---|---|
| public static final int VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION The extension specification version. | |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT | back to summary |
|---|---|
| public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT Extends Enum values: | |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT | back to summary |
|---|---|
| public static final int VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT Extends Enum values: | |
| EXTDepthClipControl | back to summary |
|---|---|
| private EXTDepthClipControl() | |