barrel” distortion to the rendered image to correct the “pincushion” distortion introduced by the optics in a VR device. The barrel distorted image has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image.
This extension provides a mechanism to render VR scenes at a non-uniform resolution, in particular a resolution that falls linearly from the center towards the edges. This is achieved by scaling the w coordinate of the vertices in the clip space before perspective divide. The clip space w coordinate of the vertices can be offset as of a function of x and y coordinates as follows:
w' = w + Ax + By
In the intended use case for viewport position scaling, an application should use a set of four viewports, one for each of the four quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify A and B coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs of A and B should match the signs of x and y for the quadrant that they represent such that the value of w' will always be greater than or equal to the original w value for the entire image. Since the offset to w, (Ax + By), is always positive, and increases with the absolute values of x and y, the effective resolution will fall off linearly from the center of the image to its edges.
VkViewport viewports[4];
VkRect2D scissors[4];
VkViewportWScalingNV scalings[4];
for (int i = 0; i < 4; i++) {
int x = (i & 2) ? 0 : currentWindowWidth / 2;
int y = (i & 1) ? 0 : currentWindowHeight / 2;
viewports[i].x = 0;
viewports[i].y = 0;
viewports[i].width = currentWindowWidth;
viewports[i].height = currentWindowHeight;
viewports[i].minDepth = 0.0f;
viewports[i].maxDepth = 1.0f;
scissors[i].offset.x = x;
scissors[i].offset.y = y;
scissors[i].extent.width = currentWindowWidth/2;
scissors[i].extent.height = currentWindowHeight/2;
const float factor = 0.15;
scalings[i].xcoeff = ((i & 2) ? -1.0 : 1.0) * factor;
scalings[i].ycoeff = ((i & 1) ? -1.0 : 1.0) * factor;
}
VkPipelineViewportWScalingStateCreateInfoNV vpWScalingStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV };
vpWScalingStateInfo.viewportWScalingEnable = VK_TRUE;
vpWScalingStateInfo.viewportCount = 4;
vpWScalingStateInfo.pViewportWScalings = &scalings[0];
VkPipelineViewportStateCreateInfo vpStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
vpStateInfo.viewportCount = 4;
vpStateInfo.pViewports = &viewports[0];
vpStateInfo.scissorCount = 4;
vpStateInfo.pScissors = &scissors[0];
vpStateInfo.pNext = &vpWScalingStateInfo;
Example shader to read from a w-scaled texture:
// Vertex Shader
// Draw a triangle that covers the whole screen
const vec4 positions[3] = vec4[3](vec4(-1, -1, 0, 1),
vec4( 3, -1, 0, 1),
vec4(-1, 3, 0, 1));
out vec2 uv;
void main()
{
vec4 pos = positions[ gl_VertexID ];
gl_Position = pos;
uv = pos.xy;
}
// Fragment Shader
uniform sampler2D tex;
uniform float xcoeff;
uniform float ycoeff;
out vec4 Color;
in vec2 uv;
void main()
{
// Handle uv as if upper right quadrant
vec2 uvabs = abs(uv);
// unscale: transform w-scaled image into an unscaled image
// scale: transform unscaled image int a w-scaled image
float unscale = 1.0 / (1 + xcoeff * uvabs.x + xcoeff * uvabs.y);
//float scale = 1.0 / (1 - xcoeff * uvabs.x - xcoeff * uvabs.y);
vec2 P = vec2(unscale * uvabs.x, unscale * uvabs.y);
// Go back to the right quadrant
P *= sign(uv);
Color = texture(tex, P * 0.5 + 0.5);
}
VK_NV_clip_space_w_scaling| Modifier and Type | Field and Description |
|---|---|
| public static final int | VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
Extends |
| public static final String | VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME
The extension name. |
| public static final int | VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION
The extension specification version. |
| public static final int | VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV
Extends |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static void | nvkCmdSetViewportWScalingNV(VkCommandBuffer commandBuffer, int firstViewport, int
the number of viewports whose parameters are updated by the command. viewportCount, long pViewportWScalings)Unsafe version of: |
| public static void | vkCmdSetViewportWScalingNV(VkCommandBuffer
the command buffer into which the command will be recorded. commandBuffer, int the index of the first viewport whose parameters are updated by the command. firstViewport, VkViewportWScalingNV.a pointer to an array of pViewportWScalingsVkViewportWScalingNV structures specifying viewport parameters.Set the viewport W scaling dynamically for a command buffer. |
| VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV | back to summary |
|---|---|
| public static final int VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV Extends | |
| VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME | back to summary |
|---|---|
| public static final String VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME The extension name. | |
| VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION | back to summary |
|---|---|
| public static final int VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION The extension specification version. | |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV | back to summary |
|---|---|
| public static final int VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV Extends | |
| NVClipSpaceWScaling | back to summary |
|---|---|
| protected NVClipSpaceWScaling() | |
| nvkCmdSetViewportWScalingNV | back to summary |
|---|---|
| public static void nvkCmdSetViewportWScalingNV(VkCommandBuffer commandBuffer, int firstViewport, int viewportCount, long pViewportWScalings) Unsafe version of:
| |
| vkCmdSetViewportWScalingNV | back to summary | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| public static void vkCmdSetViewportWScalingNV(VkCommandBuffer commandBuffer, int firstViewport, VkViewportWScalingNV. Set the viewport W scaling dynamically for a command buffer. C SpecificationTo dynamically set the viewport W scaling parameters, call:
DescriptionThe viewport parameters taken from element This command sets the viewport W scaling for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with Valid Usage
Valid Usage (Implicit)
Host Synchronization
Command Properties
See Also
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