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org.lwjgl.vulkan

public final Class NVFragmentCoverageToColor

extends Object
Class Inheritance

This extension allows the fragment coverage value, represented as an integer bitmask, to be substituted for a color output being written to a single-component color attachment with integer components (e.g. FORMAT_R8_UINT). The functionality provided by this extension is different from simply writing the SampleMask fragment shader output, in that the coverage value written to the framebuffer is taken after stencil test and depth test, as well as after fragment operations such as alpha-to-coverage.

This functionality may be useful for deferred rendering algorithms, where the second pass needs to know which samples belong to which original fragments.

VK_NV_fragment_coverage_to_color
Name String
VK_NV_fragment_coverage_to_color
Extension Type
Device extension
Registered Extension Number
150
Revision
1
Contact
Other Extension Metadata
Last Modified Date
2017-05-21
Contributors
  • Jeff Bolz, NVIDIA

Field Summary

Modifier and TypeField and Description
public static final String
public static final int
VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION

The extension specification version.

public static final int

Constructor Summary

AccessConstructor and Description
private

Method Summary

Inherited from java.lang.Object:
cloneequalsfinalizegetClasshashCodenotifynotifyAlltoStringwaitwaitwait

Field Detail

VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAMEback to summary
public static final String VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME

The extension name.

VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSIONback to summary
public static final int VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION

The extension specification version.

VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NVback to summary
public static final int VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV

Extends VkStructureType.

Constructor Detail

NVFragmentCoverageToColorback to summary
private NVFragmentCoverageToColor()