GL_KHR_vulkan_glsl extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL, and compile it appropriately.
Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.
Example 1
Passing in GLSL code
char const vss[] =
"#version 450 core\n"
"layout(location = 0) in vec2 aVertex;\n"
"layout(location = 1) in vec4 aColor;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" vColor = aColor;\n"
" gl_Position = vec4(aVertex, 0, 1);\n"
"}\n"
;
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
vertexShaderInfo.codeSize = sizeof vss;
vertexShaderInfo.pCode = vss;
VkShaderModule vertexShader;
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
VK_NV_glsl_shader| Modifier and Type | Field and Description |
|---|---|
| public static final int | VK_ERROR_INVALID_SHADER_NV
Extends |
| public static final String | VK_NV_GLSL_SHADER_EXTENSION_NAME
The extension name. |
| public static final int | VK_NV_GLSL_SHADER_SPEC_VERSION
The extension specification version. |
| Access | Constructor and Description |
|---|---|
| private |
| VK_ERROR_INVALID_SHADER_NV | back to summary |
|---|---|
| public static final int VK_ERROR_INVALID_SHADER_NV Extends | |
| VK_NV_GLSL_SHADER_EXTENSION_NAME | back to summary |
|---|---|
| public static final String VK_NV_GLSL_SHADER_EXTENSION_NAME The extension name. | |
| VK_NV_GLSL_SHADER_SPEC_VERSION | back to summary |
|---|---|
| public static final int VK_NV_GLSL_SHADER_SPEC_VERSION The extension specification version. | |
| NVGLSLShader | back to summary |
|---|---|
| private NVGLSLShader() | |