Top Description Inners Fields Constructors Methods
org.lwjgl.vulkan

public Class VkPhysicalDeviceMeshShaderFeaturesNV

extends Struct<VkPhysicalDeviceMeshShaderFeaturesNV>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable
Imports
javax.annotation.*, java.nio.*, org.lwjgl.*, org.lwjgl.system.*

Structure describing mesh shading features that can be supported by an implementation.
Description

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


struct VkPhysicalDeviceMeshShaderFeaturesNV {
    VkStructureType sType;
    void * pNext;
    VkBool32 taskShader;
    VkBool32 meshShader;
}

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class

Field Summary

Modifier and TypeField and Description
public static final int
ALIGNOF

The struct alignment in bytes.

public static final int
MESHSHADER

The struct member offsets.

public static final int
PNEXT

The struct member offsets.

public static final int
SIZEOF

The struct size in bytes.

public static final int
STYPE

The struct member offsets.

public static final int
TASKSHADER

The struct member offsets.

Inherited from org.lwjgl.system.Struct:
containerDEFAULT_ALIGN_ASDEFAULT_PACK_ALIGNMENT

Constructor Summary

AccessConstructor and Description
protected
public
VkPhysicalDeviceMeshShaderFeaturesNV(ByteBuffer container)

Creates a VkPhysicalDeviceMeshShaderFeaturesNV instance at the current position of the specified ByteBuffer container.

Method Summary

Modifier and TypeMethod and Description
public static VkPhysicalDeviceMeshShaderFeaturesNV
calloc()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with memCalloc.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
calloc(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with memCalloc.

public static VkPhysicalDeviceMeshShaderFeaturesNV
calloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated on the specified MemoryStack and initializes all its bits to zero.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
calloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

public static VkPhysicalDeviceMeshShaderFeaturesNV
callocStack()

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV
callocStack(MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
callocStack(int capacity)

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
callocStack(int capacity, MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
protected VkPhysicalDeviceMeshShaderFeaturesNV
create(long
the struct memory address
address
,
ByteBuffer
an optional container buffer, to be referenced strongly by the struct instance.
container
)

Implements abstract org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.
public static VkPhysicalDeviceMeshShaderFeaturesNV
create()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with BufferUtils.

public static VkPhysicalDeviceMeshShaderFeaturesNV
create(long address)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance for the specified memory address.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
create(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with BufferUtils.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
create(long
the memory address
address
,
int
the buffer capacity
capacity
)

Create a VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance at the specified memory.

public static VkPhysicalDeviceMeshShaderFeaturesNV
createSafe(long address)

Like create, but returns null if address is NULL.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

public static VkPhysicalDeviceMeshShaderFeaturesNV
malloc()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with memAlloc.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
malloc(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with memAlloc.

public static VkPhysicalDeviceMeshShaderFeaturesNV
malloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated on the specified MemoryStack.

public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
malloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated on the specified MemoryStack.

public static VkPhysicalDeviceMeshShaderFeaturesNV
mallocStack()

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV
mallocStack(MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
mallocStack(int capacity)

Deprecated
Deprecated for removal in 3.4.0.
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
mallocStack(int capacity, MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public boolean
meshShader()

specifies whether mesh shaders are supported.

public VkPhysicalDeviceMeshShaderFeaturesNV
meshShader(boolean value)

Sets the specified value to the meshShader field.

public static int
nmeshShader(long struct)

Unsafe version of meshShader.

public static void
nmeshShader(long struct, int value)

Unsafe version of meshShader.

public static long
npNext(long struct)

Unsafe version of pNext.

public static void
npNext(long struct, long value)

Unsafe version of pNext.

public static int
nsType(long struct)

Unsafe version of sType.

public static void
nsType(long struct, int value)

Unsafe version of sType.

public static int
ntaskShader(long struct)

Unsafe version of taskShader.

public static void
ntaskShader(long struct, int value)

Unsafe version of taskShader.

public long
pNext()

NULL or a pointer to a structure extending this structure.

public VkPhysicalDeviceMeshShaderFeaturesNV
pNext(long value)

Sets the specified value to the pNext field.

public VkPhysicalDeviceMeshShaderFeaturesNV
set(int sType, long pNext, boolean taskShader, boolean meshShader)

Initializes this struct with the specified values.

public VkPhysicalDeviceMeshShaderFeaturesNV

Returns:

this struct
set
(VkPhysicalDeviceMeshShaderFeaturesNV
the source struct
src
)

Copies the specified struct data to this struct.

public int
sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).
public int
sType()

a VkStructureType value identifying this structure.

public VkPhysicalDeviceMeshShaderFeaturesNV
sType(int value)

Sets the specified value to the sType field.

public VkPhysicalDeviceMeshShaderFeaturesNV
public boolean
taskShader()

specifies whether task shaders are supported.

public VkPhysicalDeviceMeshShaderFeaturesNV
taskShader(boolean value)

Sets the specified value to the taskShader field.

Inherited from org.lwjgl.system.Struct:
__array__array__array__checkContainer__checkMalloc__create__getContainer__getContainer__member__member__member__padding__padding__struct__struct__union__unionclearfreeisNullvalidate

Field Detail

ALIGNOFback to summary
public static final int ALIGNOF

The struct alignment in bytes.

MESHSHADERback to summary
public static final int MESHSHADER

The struct member offsets.

PNEXTback to summary
public static final int PNEXT

The struct member offsets.

SIZEOFback to summary
public static final int SIZEOF

The struct size in bytes.

STYPEback to summary
public static final int STYPE

The struct member offsets.

TASKSHADERback to summary
public static final int TASKSHADER

The struct member offsets.

Constructor Detail

VkPhysicalDeviceMeshShaderFeaturesNVback to summary
protected VkPhysicalDeviceMeshShaderFeaturesNV(long address, ByteBuffer container)
VkPhysicalDeviceMeshShaderFeaturesNVback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV(ByteBuffer container)

Creates a VkPhysicalDeviceMeshShaderFeaturesNV instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

The created instance holds a strong reference to the container object.

Method Detail

callocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV calloc()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with memCalloc. The instance must be explicitly freed.

callocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer calloc(int capacity)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with memCalloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

callocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV calloc(MemoryStack stack)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
stack:MemoryStack

the stack from which to allocate

callocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer calloc(int capacity, MemoryStack stack)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

callocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV callocStack()

Deprecated

Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV callocStack(MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer callocStack(int capacity)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer callocStack(int capacity, MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.

Annotations
@Deprecated
createback to summary
protected VkPhysicalDeviceMeshShaderFeaturesNV create(long address, ByteBuffer container)

Implements abstract org.lwjgl.system.Struct.create.

Doc from org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.

Effectively, every Struct instance is a factory for more instances of the same type. This is used by StructBuffer.

Parameters
address:long

the struct memory address

container:ByteBuffer

an optional container buffer, to be referenced strongly by the struct instance.

Annotations
@Override
createback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV create()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with BufferUtils.

createback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV create(long address)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance for the specified memory address.

createback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer create(int capacity)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with BufferUtils.

Parameters
capacity:int

the buffer capacity

createback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer create(long address, int capacity)

Create a VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance at the specified memory.

Parameters
address:long

the memory address

capacity:int

the buffer capacity

createSafeback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV createSafe(long address)

Like create, but returns null if address is NULL.

Annotations
@Nullable
createSafeback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

Annotations
@Nullable
mallocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV malloc()

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated with memAlloc. The instance must be explicitly freed.

mallocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer malloc(int capacity)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated with memAlloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

mallocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV malloc(MemoryStack stack)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV instance allocated on the specified MemoryStack.

Parameters
stack:MemoryStack

the stack from which to allocate

mallocback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer malloc(int capacity, MemoryStack stack)

Returns a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance allocated on the specified MemoryStack.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

mallocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV mallocStack()

Deprecated

Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV mallocStack(MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer mallocStack(int capacity)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static VkPhysicalDeviceMeshShaderFeaturesNV.Buffer mallocStack(int capacity, MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.

Annotations
@Deprecated
meshShaderback to summary
public boolean meshShader()

specifies whether mesh shaders are supported. If this feature is not enabled, the SHADER_STAGE_MESH_BIT_NV and PIPELINE_STAGE_MESH_SHADER_BIT_NV enum values must not be used.

Annotations
@NativeType:VkBool32
meshShaderback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV meshShader(boolean value)

Sets the specified value to the meshShader field.

nmeshShaderback to summary
public static int nmeshShader(long struct)

Unsafe version of meshShader.

nmeshShaderback to summary
public static void nmeshShader(long struct, int value)

Unsafe version of meshShader.

npNextback to summary
public static long npNext(long struct)

Unsafe version of pNext.

npNextback to summary
public static void npNext(long struct, long value)

Unsafe version of pNext.

nsTypeback to summary
public static int nsType(long struct)

Unsafe version of sType.

nsTypeback to summary
public static void nsType(long struct, int value)

Unsafe version of sType.

ntaskShaderback to summary
public static int ntaskShader(long struct)

Unsafe version of taskShader.

ntaskShaderback to summary
public static void ntaskShader(long struct, int value)

Unsafe version of taskShader.

pNextback to summary
public long pNext()

NULL or a pointer to a structure extending this structure.

Annotations
@NativeType:void *
pNextback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV pNext(long value)

Sets the specified value to the pNext field.

setback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV set(int sType, long pNext, boolean taskShader, boolean meshShader)

Initializes this struct with the specified values.

setback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV set(VkPhysicalDeviceMeshShaderFeaturesNV src)

Copies the specified struct data to this struct.

Parameters
src:VkPhysicalDeviceMeshShaderFeaturesNV

the source struct

Returns:VkPhysicalDeviceMeshShaderFeaturesNV

this struct

sizeofback to summary
public int sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Doc from org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).

Annotations
@Override
sTypeback to summary
public int sType()

a VkStructureType value identifying this structure.

Annotations
@NativeType:VkStructureType
sTypeback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV sType(int value)

Sets the specified value to the sType field.

sType$Defaultback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV sType$Default()

Sets the STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV value to the sType field.

taskShaderback to summary
public boolean taskShader()

specifies whether task shaders are supported. If this feature is not enabled, the SHADER_STAGE_TASK_BIT_NV and PIPELINE_STAGE_TASK_SHADER_BIT_NV enum values must not be used.

Annotations
@NativeType:VkBool32
taskShaderback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV taskShader(boolean value)

Sets the specified value to the taskShader field.

org.lwjgl.vulkan back to summary

public Class VkPhysicalDeviceMeshShaderFeaturesNV.Buffer

extends StructBuffer<VkPhysicalDeviceMeshShaderFeaturesNV, VkPhysicalDeviceMeshShaderFeaturesNV.Buffer>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable

An array of VkPhysicalDeviceMeshShaderFeaturesNV structs.

Field Summary

Modifier and TypeField and Description
private static final VkPhysicalDeviceMeshShaderFeaturesNV

Constructor Summary

AccessConstructor and Description
public
Buffer(ByteBuffer container)

Creates a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance backed by the specified container.

public
Buffer(long address, int cap)

pack-priv
Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Summary

Modifier and TypeMethod and Description
protected VkPhysicalDeviceMeshShaderFeaturesNV
public boolean
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
meshShader(boolean value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#meshShader field.

public long

Returns:

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#pNext field.
pNext
()

public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
pNext(long value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#pNext field.

protected VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
public int

Returns:

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#sType field.
sType
()

public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
sType(int value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#sType field.

public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
public boolean
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer
taskShader(boolean value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#taskShader field.

Inherited from org.lwjgl.system.StructBuffer:
applyapplyforEachgetgetgetgetiteratorparallelStreamputputsizeofspliteratorstream

Field Detail

ELEMENT_FACTORYback to summary
private static final VkPhysicalDeviceMeshShaderFeaturesNV ELEMENT_FACTORY

Constructor Detail

Bufferback to summary
public Buffer(ByteBuffer container)

Creates a new VkPhysicalDeviceMeshShaderFeaturesNV.Buffer instance backed by the specified container.

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceMeshShaderFeaturesNV#SIZEOF, and its mark will be undefined.

The created buffer instance holds a strong reference to the container object.

Bufferback to summary
public Buffer(long address, int cap)
Bufferback to summary
pack-priv Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Detail

getElementFactoryback to summary
protected VkPhysicalDeviceMeshShaderFeaturesNV getElementFactory()

Implements abstract org.lwjgl.system.StructBuffer.getElementFactory.

Annotations
@Override
meshShaderback to summary
public boolean meshShader()
Returns:boolean

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#meshShader field.

Annotations
@NativeType:VkBool32
meshShaderback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer meshShader(boolean value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#meshShader field.

pNextback to summary
public long pNext()
Returns:long

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#pNext field.

Annotations
@NativeType:void *
pNextback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer pNext(long value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#pNext field.

selfback to summary
protected VkPhysicalDeviceMeshShaderFeaturesNV.Buffer self()

Implements abstract org.lwjgl.system.CustomBuffer.self.

Annotations
@Override
sTypeback to summary
public int sType()
Returns:int

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#sType field.

Annotations
@NativeType:VkStructureType
sTypeback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer sType(int value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#sType field.

sType$Defaultback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer sType$Default()

Sets the STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV value to the VkPhysicalDeviceMeshShaderFeaturesNV#sType field.

taskShaderback to summary
public boolean taskShader()
Returns:boolean

the value of the VkPhysicalDeviceMeshShaderFeaturesNV#taskShader field.

Annotations
@NativeType:VkBool32
taskShaderback to summary
public VkPhysicalDeviceMeshShaderFeaturesNV.Buffer taskShader(boolean value)

Sets the specified value to the VkPhysicalDeviceMeshShaderFeaturesNV#taskShader field.