Top Description Inners Fields Constructors Methods
org.lwjgl.vulkan

public Class VkPhysicalDeviceShaderFloat16Int8Features

extends Struct<VkPhysicalDeviceShaderFloat16Int8Features>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable
Known Direct Subclasses
org.lwjgl.vulkan.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR, org.lwjgl.vulkan.VkPhysicalDeviceFloat16Int8FeaturesKHR
Imports
javax.annotation.*, java.nio.*, org.lwjgl.*, org.lwjgl.system.*

Structure describing features supported by VK_KHR_shader_float16_int8.
Description

If the VkPhysicalDeviceShaderFloat16Int8Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloat16Int8Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


struct VkPhysicalDeviceShaderFloat16Int8Features {
    VkStructureType sType;
    void * pNext;
    VkBool32 shaderFloat16;
    VkBool32 shaderInt8;
}

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class

Field Summary

Modifier and TypeField and Description
public static final int
ALIGNOF

The struct alignment in bytes.

public static final int
PNEXT

The struct member offsets.

public static final int
SHADERFLOAT16

The struct member offsets.

public static final int
SHADERINT8

The struct member offsets.

public static final int
SIZEOF

The struct size in bytes.

public static final int
STYPE

The struct member offsets.

Inherited from org.lwjgl.system.Struct:
containerDEFAULT_ALIGN_ASDEFAULT_PACK_ALIGNMENT

Constructor Summary

AccessConstructor and Description
protected
public
VkPhysicalDeviceShaderFloat16Int8Features(ByteBuffer container)

Creates a VkPhysicalDeviceShaderFloat16Int8Features instance at the current position of the specified ByteBuffer container.

Method Summary

Modifier and TypeMethod and Description
public static VkPhysicalDeviceShaderFloat16Int8Features
calloc()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with memCalloc.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
calloc(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with memCalloc.

public static VkPhysicalDeviceShaderFloat16Int8Features
calloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated on the specified MemoryStack and initializes all its bits to zero.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
calloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

protected VkPhysicalDeviceShaderFloat16Int8Features
create(long
the struct memory address
address
,
ByteBuffer
an optional container buffer, to be referenced strongly by the struct instance.
container
)

Implements abstract org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.
public static VkPhysicalDeviceShaderFloat16Int8Features
create()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with BufferUtils.

public static VkPhysicalDeviceShaderFloat16Int8Features
create(long address)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance for the specified memory address.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
create(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with BufferUtils.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
create(long
the memory address
address
,
int
the buffer capacity
capacity
)

Create a VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance at the specified memory.

public static VkPhysicalDeviceShaderFloat16Int8Features
createSafe(long address)

Like create, but returns null if address is NULL.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

public static VkPhysicalDeviceShaderFloat16Int8Features
malloc()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with memAlloc.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
malloc(int
the buffer capacity
capacity
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with memAlloc.

public static VkPhysicalDeviceShaderFloat16Int8Features
malloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated on the specified MemoryStack.

public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer
malloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated on the specified MemoryStack.

public static long
npNext(long struct)

Unsafe version of pNext.

public static void
npNext(long struct, long value)

Unsafe version of pNext.

public static int
nshaderFloat16(long struct)

Unsafe version of shaderFloat16.

public static void
nshaderFloat16(long struct, int value)

Unsafe version of shaderFloat16.

public static int
nshaderInt8(long struct)

Unsafe version of shaderInt8.

public static void
nshaderInt8(long struct, int value)

Unsafe version of shaderInt8.

public static int
nsType(long struct)

Unsafe version of sType.

public static void
nsType(long struct, int value)

Unsafe version of sType.

public long
pNext()

NULL or a pointer to a structure extending this structure.

public VkPhysicalDeviceShaderFloat16Int8Features
pNext(long value)

Sets the specified value to the pNext field.

public VkPhysicalDeviceShaderFloat16Int8Features
set(int sType, long pNext, boolean shaderFloat16, boolean shaderInt8)

Initializes this struct with the specified values.

public VkPhysicalDeviceShaderFloat16Int8Features

Returns:

this struct
set
(VkPhysicalDeviceShaderFloat16Int8Features
the source struct
src
)

Copies the specified struct data to this struct.

public boolean
shaderFloat16()

indicates whether 16-bit floats (halfs) are supported in shader code.

public VkPhysicalDeviceShaderFloat16Int8Features
shaderFloat16(boolean value)

Sets the specified value to the shaderFloat16 field.

public boolean
shaderInt8()

indicates whether 8-bit integers (signed and unsigned) are supported in shader code.

public VkPhysicalDeviceShaderFloat16Int8Features
shaderInt8(boolean value)

Sets the specified value to the shaderInt8 field.

public int
sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).
public int
sType()

a VkStructureType value identifying this structure.

public VkPhysicalDeviceShaderFloat16Int8Features
sType(int value)

Sets the specified value to the sType field.

public VkPhysicalDeviceShaderFloat16Int8Features
Inherited from org.lwjgl.system.Struct:
__array__array__array__checkContainer__checkMalloc__create__getContainer__getContainer__member__member__member__padding__padding__struct__struct__union__unionclearfreeisNullvalidate

Field Detail

ALIGNOFback to summary
public static final int ALIGNOF

The struct alignment in bytes.

PNEXTback to summary
public static final int PNEXT

The struct member offsets.

SHADERFLOAT16back to summary
public static final int SHADERFLOAT16

The struct member offsets.

SHADERINT8back to summary
public static final int SHADERINT8

The struct member offsets.

SIZEOFback to summary
public static final int SIZEOF

The struct size in bytes.

STYPEback to summary
public static final int STYPE

The struct member offsets.

Constructor Detail

VkPhysicalDeviceShaderFloat16Int8Featuresback to summary
protected VkPhysicalDeviceShaderFloat16Int8Features(long address, ByteBuffer container)
VkPhysicalDeviceShaderFloat16Int8Featuresback to summary
public VkPhysicalDeviceShaderFloat16Int8Features(ByteBuffer container)

Creates a VkPhysicalDeviceShaderFloat16Int8Features instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

The created instance holds a strong reference to the container object.

Method Detail

callocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features calloc()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with memCalloc. The instance must be explicitly freed.

callocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer calloc(int capacity)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with memCalloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

callocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features calloc(MemoryStack stack)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
stack:MemoryStack

the stack from which to allocate

callocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer calloc(int capacity, MemoryStack stack)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

createback to summary
protected VkPhysicalDeviceShaderFloat16Int8Features create(long address, ByteBuffer container)

Implements abstract org.lwjgl.system.Struct.create.

Doc from org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.

Effectively, every Struct instance is a factory for more instances of the same type. This is used by StructBuffer.

Parameters
address:long

the struct memory address

container:ByteBuffer

an optional container buffer, to be referenced strongly by the struct instance.

Annotations
@Override
createback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features create()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with BufferUtils.

createback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features create(long address)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance for the specified memory address.

createback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer create(int capacity)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with BufferUtils.

Parameters
capacity:int

the buffer capacity

createback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer create(long address, int capacity)

Create a VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance at the specified memory.

Parameters
address:long

the memory address

capacity:int

the buffer capacity

createSafeback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features createSafe(long address)

Like create, but returns null if address is NULL.

Annotations
@Nullable
createSafeback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

Annotations
@Nullable
mallocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features malloc()

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated with memAlloc. The instance must be explicitly freed.

mallocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer malloc(int capacity)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated with memAlloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

mallocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features malloc(MemoryStack stack)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features instance allocated on the specified MemoryStack.

Parameters
stack:MemoryStack

the stack from which to allocate

mallocback to summary
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer malloc(int capacity, MemoryStack stack)

Returns a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance allocated on the specified MemoryStack.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

npNextback to summary
public static long npNext(long struct)

Unsafe version of pNext.

npNextback to summary
public static void npNext(long struct, long value)

Unsafe version of pNext.

nshaderFloat16back to summary
public static int nshaderFloat16(long struct)

Unsafe version of shaderFloat16.

nshaderFloat16back to summary
public static void nshaderFloat16(long struct, int value)

Unsafe version of shaderFloat16.

nshaderInt8back to summary
public static int nshaderInt8(long struct)

Unsafe version of shaderInt8.

nshaderInt8back to summary
public static void nshaderInt8(long struct, int value)

Unsafe version of shaderInt8.

nsTypeback to summary
public static int nsType(long struct)

Unsafe version of sType.

nsTypeback to summary
public static void nsType(long struct, int value)

Unsafe version of sType.

pNextback to summary
public long pNext()

NULL or a pointer to a structure extending this structure.

Annotations
@NativeType:void *
pNextback to summary
public VkPhysicalDeviceShaderFloat16Int8Features pNext(long value)

Sets the specified value to the pNext field.

setback to summary
public VkPhysicalDeviceShaderFloat16Int8Features set(int sType, long pNext, boolean shaderFloat16, boolean shaderInt8)

Initializes this struct with the specified values.

setback to summary
public VkPhysicalDeviceShaderFloat16Int8Features set(VkPhysicalDeviceShaderFloat16Int8Features src)

Copies the specified struct data to this struct.

Parameters
src:VkPhysicalDeviceShaderFloat16Int8Features

the source struct

Returns:VkPhysicalDeviceShaderFloat16Int8Features

this struct

shaderFloat16back to summary
public boolean shaderFloat16()

indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the Float16 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Float16 SPIR-V capability: Declaring and using 16-bit floats in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

Annotations
@NativeType:VkBool32
shaderFloat16back to summary
public VkPhysicalDeviceShaderFloat16Int8Features shaderFloat16(boolean value)

Sets the specified value to the shaderFloat16 field.

shaderInt8back to summary
public boolean shaderInt8()

indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the Int8 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Int8 SPIR-V capability: Declaring and using 8-bit integers in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

Annotations
@NativeType:VkBool32
shaderInt8back to summary
public VkPhysicalDeviceShaderFloat16Int8Features shaderInt8(boolean value)

Sets the specified value to the shaderInt8 field.

sizeofback to summary
public int sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Doc from org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).

Annotations
@Override
sTypeback to summary
public int sType()

a VkStructureType value identifying this structure.

Annotations
@NativeType:VkStructureType
sTypeback to summary
public VkPhysicalDeviceShaderFloat16Int8Features sType(int value)

Sets the specified value to the sType field.

sType$Defaultback to summary
public VkPhysicalDeviceShaderFloat16Int8Features sType$Default()

Sets the STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES value to the sType field.

org.lwjgl.vulkan back to summary

public Class VkPhysicalDeviceShaderFloat16Int8Features.Buffer

extends StructBuffer<VkPhysicalDeviceShaderFloat16Int8Features, VkPhysicalDeviceShaderFloat16Int8Features.Buffer>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable
Known Direct Subclasses
org.lwjgl.vulkan.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer, org.lwjgl.vulkan.VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer

An array of VkPhysicalDeviceShaderFloat16Int8Features structs.

Field Summary

Modifier and TypeField and Description
private static final VkPhysicalDeviceShaderFloat16Int8Features

Constructor Summary

AccessConstructor and Description
public
Buffer(ByteBuffer container)

Creates a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance backed by the specified container.

public
Buffer(long address, int cap)

pack-priv
Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Summary

Modifier and TypeMethod and Description
protected VkPhysicalDeviceShaderFloat16Int8Features
public long

Returns:

the value of the VkPhysicalDeviceShaderFloat16Int8Features#pNext field.
pNext
()

public VkPhysicalDeviceShaderFloat16Int8Features.Buffer
pNext(long value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#pNext field.

protected VkPhysicalDeviceShaderFloat16Int8Features.Buffer
public boolean
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer
shaderFloat16(boolean value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#shaderFloat16 field.

public boolean
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer
shaderInt8(boolean value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#shaderInt8 field.

public int

Returns:

the value of the VkPhysicalDeviceShaderFloat16Int8Features#sType field.
sType
()

public VkPhysicalDeviceShaderFloat16Int8Features.Buffer
sType(int value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#sType field.

public VkPhysicalDeviceShaderFloat16Int8Features.Buffer
Inherited from org.lwjgl.system.StructBuffer:
applyapplyforEachgetgetgetgetiteratorparallelStreamputputsizeofspliteratorstream

Field Detail

ELEMENT_FACTORYback to summary
private static final VkPhysicalDeviceShaderFloat16Int8Features ELEMENT_FACTORY

Constructor Detail

Bufferback to summary
public Buffer(ByteBuffer container)

Creates a new VkPhysicalDeviceShaderFloat16Int8Features.Buffer instance backed by the specified container.

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceShaderFloat16Int8Features#SIZEOF, and its mark will be undefined.

The created buffer instance holds a strong reference to the container object.

Bufferback to summary
public Buffer(long address, int cap)
Bufferback to summary
pack-priv Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Detail

getElementFactoryback to summary
protected VkPhysicalDeviceShaderFloat16Int8Features getElementFactory()

Implements abstract org.lwjgl.system.StructBuffer.getElementFactory.

Annotations
@Override
pNextback to summary
public long pNext()
Returns:long

the value of the VkPhysicalDeviceShaderFloat16Int8Features#pNext field.

Annotations
@NativeType:void *
pNextback to summary
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer pNext(long value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#pNext field.

selfback to summary
protected VkPhysicalDeviceShaderFloat16Int8Features.Buffer self()

Implements abstract org.lwjgl.system.CustomBuffer.self.

Annotations
@Override
shaderFloat16back to summary
public boolean shaderFloat16()
Returns:boolean

the value of the VkPhysicalDeviceShaderFloat16Int8Features#shaderFloat16 field.

Annotations
@NativeType:VkBool32
shaderFloat16back to summary
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer shaderFloat16(boolean value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#shaderFloat16 field.

shaderInt8back to summary
public boolean shaderInt8()
Returns:boolean

the value of the VkPhysicalDeviceShaderFloat16Int8Features#shaderInt8 field.

Annotations
@NativeType:VkBool32
shaderInt8back to summary
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer shaderInt8(boolean value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#shaderInt8 field.

sTypeback to summary
public int sType()
Returns:int

the value of the VkPhysicalDeviceShaderFloat16Int8Features#sType field.

Annotations
@NativeType:VkStructureType
sTypeback to summary
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer sType(int value)

Sets the specified value to the VkPhysicalDeviceShaderFloat16Int8Features#sType field.

sType$Defaultback to summary
public VkPhysicalDeviceShaderFloat16Int8Features.Buffer sType$Default()

Sets the STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES value to the VkPhysicalDeviceShaderFloat16Int8Features#sType field.