| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| public void | clear(Color color)
Implements com. Clears the current |
| public void | clearQuad(float x1, float y1, float x2, float y2)
Overrides com. Implements com. Clears the region represented by the given quad with transparent pixels. |
| pack-priv static Graphics | |
| public boolean | isState3D()
Overrides com. Implements com.
|
| public void | setState3D(boolean flag)
Overrides com. Implements com.
|
| public void | |
| public void | sync()
Implements com. Synchronize, or flush, any outstanding rendering operations to the destination in preparation for some caller potentially reusing or disposing a resource that has been used as the source of a recently invoked rendering operation. |
| DummyGraphics | back to summary |
|---|---|
| private DummyGraphics(DummyContext context, RenderTarget target) | |
| clear | back to summary |
|---|---|
| public void clear(Color color) Implements com. Doc from com. Clears the current
| |
| clearQuad | back to summary |
|---|---|
| public void clearQuad(float x1, float y1, float x2, float y2) Overrides com. Implements com. Doc from com. Clears the region represented by the given quad with transparent pixels.
Note that this operation is affected by the current clip rectangle,
if set, as well as the current transform (the quad is specified in
user space). Also note that unlike the
| |
| create | back to summary |
|---|---|
| pack-priv static Graphics create(RenderTarget target, DummyContext ctx) | |
| isState3D | back to summary |
|---|---|
| public boolean isState3D() Overrides com. Implements com.
| |
| setState3D | back to summary |
|---|---|
| public void setState3D(boolean flag) Overrides com. Implements com.
| |
| setup3DRendering | back to summary |
|---|---|
| public void setup3DRendering() Overrides com. Implements com.
| |
| sync | back to summary |
|---|---|
| public void sync() Implements com. Doc from com. Synchronize, or flush, any outstanding rendering operations to the
destination in preparation for some caller potentially reusing or
disposing a resource that has been used as the source of a recently
invoked rendering operation.
This method does not (yet?) guarantee that the actual pixels in the
destination will be updated - it simply guarantees that no currently
buffered rendering will depend on any texture data included by
reference. The typical usage is before a
| |