| Modifier and Type | Field and Description |
|---|---|
| private final InputMap |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | mousePressed(MouseEvent
the mouse press event e, boolean if true, this should act just like a button behaveLikeButton)When a mouse button is pressed, we either want to behave like a button or show the popup. |
| public void | mouseReleased(MouseEvent
the mouse press event e, boolean if true, this should act just like a button behaveLikeButton)Handles mouse release events. |
| protected void | |
| private void |
| buttonInputMap | back to summary |
|---|---|
| private final InputMap<C> buttonInputMap Hides com. | |
| MenuButtonBehaviorBase | back to summary |
|---|---|
| public MenuButtonBehaviorBase(final C menuButton) * Constructors * * | |
| mousePressed | back to summary |
|---|---|
| public void mousePressed(MouseEvent e, boolean behaveLikeButton) When a mouse button is pressed, we either want to behave like a button or show the popup. This will be called by the skin.
| |
| mouseReleased | back to summary |
|---|---|
| public void mouseReleased(MouseEvent e, boolean behaveLikeButton) Handles mouse release events. This will be called by the skin.
| |
| openAction | back to summary |
|---|---|
| protected void openAction() | |
| overrideTraversalInput | back to summary |
|---|---|
| private void overrideTraversalInput(KeyEvent event) * Key event handling * * | |