SpotLight class. Holds the default values of SpotLight's
properties and updates the visuals via NGNode#visualsChanged when one of the current
values changes. The peer receives its changes by javafx.scene.SpotLight#doUpdatePeer calls.
| Modifier and Type | Field and Description |
|---|---|
| private static final Point3D | DEFAULT_DIRECTION
Direction default value |
| private static final float | DEFAULT_FALLOFF
Falloff default value |
| private static final float | DEFAULT_INNER_ANGLE
Inner angle default value |
| private static final float | DEFAULT_OUTER_ANGLE
Outer angle default value |
| private Point3D | |
| private final Vec3d | |
| private float | |
| private float | |
| private float |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public static Point3D | |
| public static float | |
| public static float | |
| public static float | |
| public Point3D | |
| public float | |
| public float | |
| public float | |
| public void | |
| public void | |
| public void | |
| public void |
| DEFAULT_DIRECTION | back to summary |
|---|---|
| private static final Point3D DEFAULT_DIRECTION Direction default value | |
| DEFAULT_FALLOFF | back to summary |
|---|---|
| private static final float DEFAULT_FALLOFF Falloff default value | |
| DEFAULT_INNER_ANGLE | back to summary |
|---|---|
| private static final float DEFAULT_INNER_ANGLE Inner angle default value | |
| DEFAULT_OUTER_ANGLE | back to summary |
|---|---|
| private static final float DEFAULT_OUTER_ANGLE Outer angle default value | |
| direction | back to summary |
|---|---|
| private Point3D direction | |
| effectiveDir | back to summary |
|---|---|
| private final Vec3d effectiveDir | |
| falloff | back to summary |
|---|---|
| private float falloff | |
| innerAngle | back to summary |
|---|---|
| private float innerAngle | |
| outerAngle | back to summary |
|---|---|
| private float outerAngle | |
| NGSpotLight | back to summary |
|---|---|
| public NGSpotLight() | |
| getDefaultDirection | back to summary |
|---|---|
| public static Point3D getDefaultDirection() | |
| getDefaultFalloff | back to summary |
|---|---|
| public static float getDefaultFalloff() | |
| getDefaultInnerAngle | back to summary |
|---|---|
| public static float getDefaultInnerAngle() | |
| getDefaultOuterAngle | back to summary |
|---|---|
| public static float getDefaultOuterAngle() | |
| getDirection | back to summary |
|---|---|
| public Point3D getDirection() | |
| getFalloff | back to summary |
|---|---|
| public float getFalloff() | |
| getInnerAngle | back to summary |
|---|---|
| public float getInnerAngle() | |
| getOuterAngle | back to summary |
|---|---|
| public float getOuterAngle() | |
| setDirection | back to summary |
|---|---|
| public void setDirection(Point3D direction) | |
| setFalloff | back to summary |
|---|---|
| public void setFalloff(float falloff) | |
| setInnerAngle | back to summary |
|---|---|
| public void setInnerAngle(float innerAngle) | |
| setOuterAngle | back to summary |
|---|---|
| public void setOuterAngle(float outerAngle) | |