| Modifier and Type | Field and Description |
|---|---|
| private boolean | |
| private NGCamera | |
| private Rectangle | |
| private int | |
| private CompositeMode | |
| private final BaseContext | |
| private static final Paint | |
| private static final BasicStroke | |
| private boolean | |
| private boolean | |
| private RectBounds | |
| private float | |
| private RectBounds | |
| private boolean | |
| protected static final BaseTransform | |
| protected boolean | |
| protected RectBounds | |
| protected Paint | |
| private float | |
| private float | |
| private NodePath | |
| private final RenderTarget | |
| protected static final Ellipse2D | |
| protected static final Line2D | |
| protected static final RoundRectangle2D | |
| private boolean | |
| protected BasicStroke | |
| private final Affine3D | |
| protected float | |
| protected float |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public void | clear()
Implements com. Clears the current |
| public void | |
| public void | drawMappedTextureRaw(Texture tex, float dx1, float dy1, float dx2, float dy2, float tx11, float ty11, float tx21, float ty21, float tx12, float ty12, float tx22, float ty22)
Implements com.
|
| public void | drawTexture(Texture tex, float x, float y, float w, float h)
Implements com.
|
| public void | drawTexture(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2)
Implements com.
|
| public void | drawTexture3SliceH(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dh1, float dh2, float sh1, float sh2)
Implements com.
|
| public void | drawTexture3SliceV(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dv1, float dv2, float sv1, float sv2)
Implements com.
|
| public void | drawTexture9Slice(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dh1, float dv1, float dh2, float dv2, float sh1, float sv1, float sh2, float sv2)
Implements com.
|
| public void | drawTextureRaw(Texture tex, float dx1, float dy1, float dx2, float dy2, float tx1, float ty1, float tx2, float ty2)
Implements com.
|
| public void | drawTextureVO(Texture tex, float topopacity, float botopacity, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2)
Implements com.
|
| public void | |
| public Screen | |
| protected NGCamera | |
| public NGCamera | |
| public Rectangle | |
| public int | |
| public Rectangle | |
| public CompositeMode | |
| public float | |
| public RectBounds | |
| public Paint | |
| public float | |
| public float | |
| public final NodePath | |
| public RenderTarget | |
| public ResourceFactory | |
| public BasicStroke | |
| public BaseTransform | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| protected abstract void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | setPerspectiveTransform(GeneralTransform3D transform)
Implements com.
|
| public void | setPixelScaleFactors(float pixelScaleX, float pixelScaleY)
Implements com.
|
| public final void | |
| public void | |
| public void | |
| public void | |
| public void | setTransform(double m00, double m10, double m01, double m11, double m02, double m12)
Implements com.
|
| public void | setTransform3D(double mxx, double mxy, double mxz, double mxt, double myx, double myy, double myz, double myt, double mzx, double mzy, double mzz, double mzt)
Implements com.
|
| public void | |
| public void | |
| public void | |
| private void |
| antialiasedShape | back to summary |
|---|---|
| private boolean antialiasedShape | |
| camera | back to summary |
|---|---|
| private NGCamera camera | |
| clipRect | back to summary |
|---|---|
| private Rectangle clipRect | |
| clipRectIndex | back to summary |
|---|---|
| private int clipRectIndex | |
| compMode | back to summary |
|---|---|
| private CompositeMode compMode | |
| context | back to summary |
|---|---|
| private final BaseContext context | |
| DEFAULT_PAINT | back to summary |
|---|---|
| private static final Paint DEFAULT_PAINT | |
| DEFAULT_STROKE | back to summary |
|---|---|
| private static final BasicStroke DEFAULT_STROKE | |
| depthBuffer | back to summary |
|---|---|
| private boolean depthBuffer | |
| depthTest | back to summary |
|---|---|
| private boolean depthTest | |
| devClipRect | back to summary |
|---|---|
| private RectBounds devClipRect | |
| extraAlpha | back to summary |
|---|---|
| private float extraAlpha | |
| finalClipRect | back to summary |
|---|---|
| private RectBounds finalClipRect | |
| hasPreCullingBits | back to summary |
|---|---|
| private boolean hasPreCullingBits | |
| IDENT | back to summary |
|---|---|
| protected static final BaseTransform IDENT | |
| isSimpleTranslate | back to summary |
|---|---|
| protected boolean isSimpleTranslate | |
| nodeBounds | back to summary |
|---|---|
| protected RectBounds nodeBounds | |
| paint | back to summary |
|---|---|
| protected Paint paint | |
| pixelScaleX | back to summary |
|---|---|
| private float pixelScaleX | |
| pixelScaleY | back to summary |
|---|---|
| private float pixelScaleY | |
| renderRoot | back to summary |
|---|---|
| private NodePath renderRoot | |
| renderTarget | back to summary |
|---|---|
| private final RenderTarget renderTarget | |
| scratchEllipse | back to summary |
|---|---|
| protected static final Ellipse2D scratchEllipse | |
| scratchLine | back to summary |
|---|---|
| protected static final Line2D scratchLine | |
| scratchRRect | back to summary |
|---|---|
| protected static final RoundRectangle2D scratchRRect | |
| state3D | back to summary |
|---|---|
| private boolean state3D | |
| stroke | back to summary |
|---|---|
| protected BasicStroke stroke | |
| transform3D | back to summary |
|---|---|
| private final Affine3D transform3D | |
| transX | back to summary |
|---|---|
| protected float transX | |
| transY | back to summary |
|---|---|
| protected float transY | |
| BaseGraphics | back to summary |
|---|---|
| protected BaseGraphics(BaseContext context, RenderTarget target) | |
| clear | back to summary |
|---|---|
| public void clear() Implements com. Doc from com. Clears the current
This is equivalent to calling:
| |
| draw | back to summary |
|---|---|
| public void draw(Shape shape) Implements com.
| |
| drawMappedTextureRaw | back to summary |
|---|---|
| public void drawMappedTextureRaw(Texture tex, float dx1, float dy1, float dx2, float dy2, float tx11, float ty11, float tx21, float ty21, float tx12, float ty12, float tx22, float ty22) Implements com.
| |
| drawTexture | back to summary |
|---|---|
| public void drawTexture(Texture tex, float x, float y, float w, float h) Implements com.
| |
| drawTexture | back to summary |
|---|---|
| public void drawTexture(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2) Implements com.
| |
| drawTexture3SliceH | back to summary |
|---|---|
| public void drawTexture3SliceH(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dh1, float dh2, float sh1, float sh2) Implements com.
| |
| drawTexture3SliceV | back to summary |
|---|---|
| public void drawTexture3SliceV(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dv1, float dv2, float sv1, float sv2) Implements com.
| |
| drawTexture9Slice | back to summary |
|---|---|
| public void drawTexture9Slice(Texture tex, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2, float dh1, float dv1, float dh2, float dv2, float sh1, float sv1, float sh2, float sv2) Implements com.
| |
| drawTextureRaw | back to summary |
|---|---|
| public void drawTextureRaw(Texture tex, float dx1, float dy1, float dx2, float dy2, float tx1, float ty1, float tx2, float ty2) Implements com.
| |
| drawTextureVO | back to summary |
|---|---|
| public void drawTextureVO(Texture tex, float topopacity, float botopacity, float dx1, float dy1, float dx2, float dy2, float sx1, float sy1, float sx2, float sy2) Implements com.
| |
| fill | back to summary |
|---|---|
| public void fill(Shape shape) Implements com.
| |
| getAssociatedScreen | back to summary |
|---|---|
| public Screen getAssociatedScreen() Implements com.
| |
| getCamera | back to summary |
|---|---|
| protected NGCamera getCamera() | |
| getCameraNoClone | back to summary |
|---|---|
| public NGCamera getCameraNoClone() Implements com.
| |
| getClipRect | back to summary |
|---|---|
| public Rectangle getClipRect() Implements com.
| |
| getClipRectIndex | back to summary |
|---|---|
| public int getClipRectIndex() Implements com.
| |
| getClipRectNoClone | back to summary |
|---|---|
| public Rectangle getClipRectNoClone() Implements com.
| |
| getCompositeMode | back to summary |
|---|---|
| public CompositeMode getCompositeMode() Implements com.
| |
| getExtraAlpha | back to summary |
|---|---|
| public float getExtraAlpha() Implements com.
| |
| getFinalClipNoClone | back to summary |
|---|---|
| public RectBounds getFinalClipNoClone() Implements com.
| |
| getPaint | back to summary |
|---|---|
| public Paint getPaint() Implements com.
| |
| getPixelScaleFactorX | back to summary |
|---|---|
| public float getPixelScaleFactorX() Implements com.
| |
| getPixelScaleFactorY | back to summary |
|---|---|
| public float getPixelScaleFactorY() Implements com.
| |
| getRenderRoot | back to summary |
|---|---|
| public final NodePath getRenderRoot() Implements com.
| |
| getRenderTarget | back to summary |
|---|---|
| public RenderTarget getRenderTarget() Implements com.
| |
| getResourceFactory | back to summary |
|---|---|
| public ResourceFactory getResourceFactory() Implements com.
| |
| getStroke | back to summary |
|---|---|
| public BasicStroke getStroke() Implements com.
| |
| getTransformNoClone | back to summary |
|---|---|
| public BaseTransform getTransformNoClone() Implements com.
| |
| hasPreCullingBits | back to summary |
|---|---|
| public boolean hasPreCullingBits() Implements com.
| |
| isAlphaTestShader | back to summary |
|---|---|
| public boolean isAlphaTestShader() Implements com.
| |
| isAntialiasedShape | back to summary |
|---|---|
| public boolean isAntialiasedShape() Implements com.
| |
| isDepthBuffer | back to summary |
|---|---|
| public boolean isDepthBuffer() Implements com.
| |
| isDepthTest | back to summary |
|---|---|
| public boolean isDepthTest() Implements com.
| |
| isState3D | back to summary |
|---|---|
| public boolean isState3D() Implements com.
| |
| renderShape | back to summary |
|---|---|
| protected abstract void renderShape(Shape shape, BasicStroke stroke, float bx, float by, float bw, float bh) | |
| scale | back to summary |
|---|---|
| public void scale(float sx, float sy) Implements com.
| |
| scale | back to summary |
|---|---|
| public void scale(float sx, float sy, float sz) Implements com.
| |
| setAntialiasedShape | back to summary |
|---|---|
| public void setAntialiasedShape(boolean aa) Implements com.
| |
| setCamera | back to summary |
|---|---|
| public void setCamera(NGCamera camera) Implements com.
| |
| setClipRect | back to summary |
|---|---|
| public void setClipRect(Rectangle clipRect) Implements com.
| |
| setClipRectIndex | back to summary |
|---|---|
| public void setClipRectIndex(int index) Implements com.
| |
| setCompositeMode | back to summary |
|---|---|
| public void setCompositeMode(CompositeMode compMode) Implements com.
| |
| setDepthBuffer | back to summary |
|---|---|
| public void setDepthBuffer(boolean depthBuffer) Implements com.
| |
| setDepthTest | back to summary |
|---|---|
| public void setDepthTest(boolean depthTest) Implements com.
| |
| setExtraAlpha | back to summary |
|---|---|
| public void setExtraAlpha(float extraAlpha) Implements com.
| |
| setHasPreCullingBits | back to summary |
|---|---|
| public void setHasPreCullingBits(boolean hasBits) Implements com.
| |
| setPaint | back to summary |
|---|---|
| public void setPaint(Paint paint) Implements com.
| |
| setPerspectiveTransform | back to summary |
|---|---|
| public void setPerspectiveTransform(GeneralTransform3D transform) Implements com.
| |
| setPixelScaleFactors | back to summary |
|---|---|
| public void setPixelScaleFactors(float pixelScaleX, float pixelScaleY) Implements com.
| |
| setRenderRoot | back to summary |
|---|---|
| public final void setRenderRoot(NodePath root) Implements com.
| |
| setState3D | back to summary |
|---|---|
| public void setState3D(boolean flag) Implements com.
| |
| setStroke | back to summary |
|---|---|
| public void setStroke(BasicStroke stroke) Implements com.
| |
| setTransform | back to summary |
|---|---|
| public void setTransform(BaseTransform transform) Implements com.
| |
| setTransform | back to summary |
|---|---|
| public void setTransform(double m00, double m10, double m01, double m11, double m02, double m12) Implements com.
| |
| setTransform3D | back to summary |
|---|---|
| public void setTransform3D(double mxx, double mxy, double mxz, double mxt, double myx, double myy, double myz, double myt, double mzx, double mzy, double mzz, double mzt) Implements com.
| |
| transform | back to summary |
|---|---|
| public void transform(BaseTransform transform) Implements com.
| |
| translate | back to summary |
|---|---|
| public void translate(float tx, float ty) Implements com.
| |
| translate | back to summary |
|---|---|
| public void translate(float tx, float ty, float tz) Implements com.
| |
| validateTransformAndPaint | back to summary |
|---|---|
| private void validateTransformAndPaint() | |