| Modifier and Type | Field and Description |
|---|---|
| private final Blend | |
| private final GaussianBlur |
| Access | Constructor and Description |
|---|---|
| public | Glow()
Constructs a new |
| public |
| Modifier and Type | Method and Description |
|---|---|
| protected Effect | getDelegate()
Implements abstract com. Returns the |
| public final Effect | |
| public float | Returns: the level valueReturns the level value, which controls the intensity of the glow effect. |
| public void | |
| public void | setLevel(float
the level value level)Sets the level value, which controls the intensity of the glow effect. |
| public Point2D | transform(Point2D p, Effect defaultInput)
Overrides com. Transform the specified point |
| public Point2D | untransform(Point2D p, Effect defaultInput)
Overrides com. Transform the specified point |
| blend | back to summary |
|---|---|
| private final Blend blend | |
| blur | back to summary |
|---|---|
| private final GaussianBlur blur | |
| Glow | back to summary |
|---|---|
| public Glow() Constructs a new
new Glow(DefaultInput)
| |
| Glow | back to summary |
|---|---|
| public Glow(Effect input) Constructs a new
| |
| getDelegate | back to summary |
|---|---|
| protected Effect getDelegate() Implements abstract com. Doc from com. Returns the
| |
| getInput | back to summary |
|---|---|
| public final Effect getInput() Returns the input for this
| |
| getLevel | back to summary |
|---|---|
| public float getLevel() Returns the level value, which controls the intensity of the glow effect.
| |
| setInput | back to summary |
|---|---|
| public void setInput(Effect input) Sets the input for this
| |
| setLevel | back to summary |
|---|---|
| public void setLevel(float level) Sets the level value, which controls the intensity of the glow effect.
Min: 0.0
Max: 1.0
Default: 0.3
Identity: 0.0
| |
| transform | back to summary |
|---|---|
| public Point2D transform(Point2D p, Effect defaultInput) Overrides com. Doc from com. Transform the specified point
The definition of which input represents the primary content input
and how the coordinate space of that input compares to the coordinate
space of the result varies from effect to effect.
Note that some effects may have a reasonable definition of how to
map source coordinates to destination coordinates, but not the
reverse.
In particular, effects which map source coordinates discontiguously
into the result may have several output coordinates that are affected
by a given input coordinate and may choose to return one of many
equally valid answers, or an undefined result such as
| |
| untransform | back to summary |
|---|---|
| public Point2D untransform(Point2D p, Effect defaultInput) Overrides com. Doc from com. Transform the specified point
The definition of which input represents the primary content input
and how the coordinate space of that input compares to the coordinate
space of the result varies from effect to effect.
Note that some effects may have a reasonable definition of how to
map destination coordinates back to source coordinates, but not the
reverse.
In particular, effects which produce entirely synthetic results not
based on any content input may not be able to give a meaningful
result to this query and may return undefined coordinates such as
| |