| Modifier and Type | Interface and Description |
|---|---|
| public interface | RenderState
A class that encapsulates all of the information needed to plan and execute a single filter operation. |
| Modifier and Type | Class and Description |
|---|---|
| public class | |
| public class | BoxBlurState
The state and implementation class for calculating 1 dimensional linear convolution kernels for performing multi-pass box blurs. |
| public class | BoxRenderState
The RenderState for a box filter kernel that can be applied using a standard linear convolution kernel. |
| public class | BoxShadowState
The helper class for defining a 1 dimensional linear convolution shadow kernel for the LinearConvolveShadow Shader. |
| public class | GaussianBlurState
The state and implementation class for calculating 1 dimensional linear convolution kernels for performing Gaussian blurs. |
| public class | |
| public class | GaussianShadowState
The helper class for defining a 1 dimensional linear convolution shadow kernel for the Gaussian Shadow shader. |
| public abstract class | HVSeparableKernel
An abstract helper intermediate implementation class for
|
| public abstract class | LinearConvolveKernel
The helper class for defining a 1 dimensional linear convolution kernel for either the LinearConvolve or LinearConvolveShadow shaders. |
| public abstract class | LinearConvolveRenderState
The |
| public class | |
| public class | |
| public class |