| Access | Constructor and Description |
|---|---|
| public | DistantLight()
Constructs a new |
| public | DistantLight(float
the azimuth of the light, in degrees azimuth, float the elevation of the light, in degrees elevation, Color4f the color of the light color)Constructs a new |
| Modifier and Type | Method and Description |
|---|---|
| public float | |
| public float | |
| public float[] | getNormalizedLightPosition()
Implements abstract com. Returns a float array containing the normalized |
| public void | |
| public void |
| azimuth | back to summary |
|---|---|
| private float azimuth | |
| elevation | back to summary |
|---|---|
| private float elevation | |
| DistantLight | back to summary |
|---|---|
| public DistantLight() Constructs a new | |
| DistantLight | back to summary |
|---|---|
| public DistantLight(float azimuth, float elevation, Color4f color) Constructs a new
| |
| getAzimuth | back to summary |
|---|---|
| public float getAzimuth() Returns the azimuth of the light. The azimuth is the direction angle for the light source on the XY plane, in degrees.
| |
| getElevation | back to summary |
|---|---|
| public float getElevation() Returns the elevation of the light. The elevation is the direction angle for the light source on the YZ plane, in degrees.
| |
| getNormalizedLightPosition | back to summary |
|---|---|
| public float[] getNormalizedLightPosition() Implements abstract com. Doc from com. Returns a float array containing the normalized
| |
| setAzimuth | back to summary |
|---|---|
| public void setAzimuth(float azimuth) Sets the azimuth of the light. The azimuth is the direction angle for the light source on the XY plane, in degrees.
Min: n/a
Max: n/a
Default: 0.0
Identity: n/a
| |
| setElevation | back to summary |
|---|---|
| public void setElevation(float elevation) Sets the elevation of the light. The elevation is the direction angle for the light source on the YZ plane, in degrees.
Min: n/a
Max: n/a
Default: 0.0
Identity: n/a
| |