Node.cacheHint
Node#cacheHintProperty
| Modifier and Type | Field and Description |
|---|---|
| public static final CacheHint | DEFAULT
No additional hint. |
| public static final CacheHint | QUALITY
A hint to tell the bitmap caching mechanism that this node should appear on screen at the highest visual quality. |
| public static final CacheHint | ROTATE
A hint to tell the bitmap caching mechanism that if the node is rotated, it is acceptable to paint it by rotating the cached bitmap (rather than re-rendering the node). |
| public static final CacheHint | SCALE
A hint to tell the bitmap caching mechanism that if the node is scaled up or down, it is acceptable to paint it by scaling the cached bitmap (rather than re-rendering the node). |
| public static final CacheHint | SCALE_AND_ROTATE
A hint to tell the bitmap caching mechanism that if the node is scaled and/or rotated, it is acceptable to paint it by scaling and/or rotating the cached bitmap (rather than re-rendering the node). |
| public static final CacheHint | SPEED
A hint to tell the bitmap caching mechanism that this node is animating, and should be painted from the bitmap cache whenever possible in order to maintain smooth animation. |
| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| public static CacheHint | |
| public static CacheHint[] |
| DEFAULT | back to summary |
|---|---|
| public static final CacheHint DEFAULT No additional hint. The system will determine the best use of the bitmap cache. | |
| QUALITY | back to summary |
|---|---|
| public static final CacheHint QUALITY A hint to tell the bitmap caching mechanism that this node should appear on screen at the highest visual quality. The cached bitmap will only be used when it will not degrade the node's appearance on screen.
The trade-off is that animations may cause subtle variations in the way
that a node would be rendered, and so a node with a cacheHint of QUALITY
may be required to re-render a node even when such subtle variations would
not be visible in the midst of an animation. As such, a node with a
cacheHint of QUALITY will often benefit from having its cacheHint
replaced with a more permissive value (such as | |
| ROTATE | back to summary |
|---|---|
| public static final CacheHint ROTATE A hint to tell the bitmap caching mechanism that if the node is rotated, it is acceptable to paint it by rotating the cached bitmap (rather than re-rendering the node). | |
| SCALE | back to summary |
|---|---|
| public static final CacheHint SCALE A hint to tell the bitmap caching mechanism that if the node is scaled up or down, it is acceptable to paint it by scaling the cached bitmap (rather than re-rendering the node). | |
| SCALE_AND_ROTATE | back to summary |
|---|---|
| public static final CacheHint SCALE_AND_ROTATE A hint to tell the bitmap caching mechanism that if the node is scaled and/or rotated, it is acceptable to paint it by scaling and/or rotating the cached bitmap (rather than re-rendering the node). | |
| SPEED | back to summary |
|---|---|
| public static final CacheHint SPEED A hint to tell the bitmap caching mechanism that this node is animating, and should be painted from the bitmap cache whenever possible in order to maintain smooth animation. The trade-off is that this may result in decreased visual quality. | |
| CacheHint | back to summary |
|---|---|
| private CacheHint() | |
| valueOf | back to summary |
|---|---|
| public static CacheHint valueOf(String name) | |
| values | back to summary |
|---|---|
| public static CacheHint[] values() | |