Top Description Inners Fields Constructors Methods
javafx.scene.control

public Class ListView<T>

extends Control
Class Inheritance
Annotations
@DefaultProperty:items
Type Parameters
<T>
This type is used to represent the type of the objects stored in the ListViews items ObservableList. It is also used in the selection model and focus model.
Imports
java.util.ArrayList, .Collections, .HashMap, .List, com.sun.javafx.scene.control.Properties, com.sun.javafx.scene.control.behavior.ListCellBehavior, javafx.beans.InvalidationListener, .Observable, .WeakInvalidationListener, .DefaultProperty, javafx.beans.property.BooleanProperty, .DoubleProperty, .ObjectProperty, .ObjectPropertyBase, .ReadOnlyIntegerProperty, .ReadOnlyIntegerWrapper, .SimpleBooleanProperty, .SimpleObjectProperty, javafx.collections.FXCollections, .ListChangeListener, .ListChangeListener.Change, .MapChangeListener, .ObservableList, .WeakListChangeListener, javafx.css.StyleableDoubleProperty, .StyleableObjectProperty, .CssMetaData, .PseudoClass, .Styleable, .StyleableProperty, javafx.event.Event, .EventHandler, .EventType, javafx.geometry.Orientation, javafx.scene.layout.Region, javafx.util.Callback, .Pair, javafx.css.converter.EnumConverter, .SizeConverter, javafx.scene.control.skin.ListViewSkin, java.lang.ref.WeakReference, javafx.scene.AccessibleAttribute, .AccessibleRole, .Node

A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact. A ListView is able to have its generic type set to represent the type of data in the backing model. Doing this has the benefit of making various methods in the ListView, as well as the supporting classes (mentioned below), type-safe. In addition, making use of the generic type supports substantially simplified development of applications making use of ListView, as all modern IDEs are able to auto-complete far more successfully with the additional type information.

Populating a ListView

A simple example of how to create and populate a ListView of names (Strings) is shown here:

 ObservableList<String> names = FXCollections.observableArrayList(
         "Julia", "Ian", "Sue", "Matthew", "Hannah", "Stephan", "Denise");
ListView<String> listView = new ListView<String>(names);

The elements of the ListView are contained within the items ObservableList. This ObservableList is automatically observed by the ListView, such that any changes that occur inside the ObservableList will be automatically shown in the ListView itself. If passing the ObservableList in to the ListView constructor is not feasible, the recommended approach for setting the items is to simply call:

 ObservableList<T> content = ...
listView.setItems(content);
Image of the ListView control

The end result of this is, as noted above, that the ListView will automatically refresh the view to represent the items in the list.

Another approach, whilst accepted by the ListView, is not the recommended approach:

 List<T> content = ...
getItems().setAll(content);
The issue with the approach shown above is that the content list is being copied into the items list - meaning that subsequent changes to the content list are not observed, and will not be reflected visually within the ListView.

ListView Selection / Focus APIs

To track selection and focus, it is necessary to become familiar with the SelectionModel and FocusModel classes. A ListView has at most one instance of each of these classes, available from selectionModel and focusModel properties respectively. Whilst it is possible to use this API to set a new selection model, in most circumstances this is not necessary - the default selection and focus models should work in most circumstances.

The default SelectionModel used when instantiating a ListView is an implementation of the MultipleSelectionModel abstract class. However, as noted in the API documentation for the selectionMode property, the default value is SelectionMode#SINGLE. To enable multiple selection in a default ListView instance, it is therefore necessary to do the following:

 listView.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);

Customizing ListView Visuals

The visuals of the ListView can be entirely customized by replacing the default cell factory. A cell factory is used to generate ListCell instances, which are used to represent an item in the ListView. See the Cell class documentation for a more complete description of how to write custom Cells.

Warning: Nodes should not be inserted directly into the items list

ListView allows for the items list to contain elements of any type, including Node instances. Putting nodes into the items list is strongly discouraged, as it can lead to unexpected results.

Important points to note:

The following minimal example shows how to create a custom cell factory for ListView containing Nodes:

ListView<Color> lv = new ListView<>();
 lv.getItems().addAll(Color.RED, Color.GREEN, Color.BLUE);

 lv.setCellFactory(p -> {
   return new ListCell<>() {
       private final Rectangle rectangle;
       {
           setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
           rectangle = new Rectangle(10, 10);
       }

       @Override
       protected void updateItem(Color item, boolean empty) {
           super.updateItem(item, empty);

           if (item == null || empty) {
               setGraphic(null);
           } else {
               rectangle.setFill(item);
               setGraphic(rectangle);
           }
        }
    };
});

This example has an anonymous custom ListCell class in the custom cell factory. Note that the Rectangle (Node) object needs to be created in the instance initialization block or the constructor of the custom ListCell class and updated/used in its updateItem method.

Editing

This control supports inline editing of values, and this section attempts to give an overview of the available APIs and how you should use them.

Firstly, cell editing most commonly requires a different user interface than when a cell is not being edited. This is the responsibility of the Cell implementation being used. For ListView, this is the responsibility of the cell factory. It is your choice whether the cell is permanently in an editing state (e.g. this is common for CheckBox cells), or to switch to a different UI when editing begins (e.g. when a double-click is received on a cell).

To know when editing has been requested on a cell, simply override the javafx.scene.control.Cell#startEdit() method, and update the cell text and graphic properties as appropriate (e.g. set the text to null and set the graphic to be a TextField). Additionally, you should also override Cell#cancelEdit() to reset the UI back to its original visual state when the editing concludes. In both cases it is important that you also ensure that you call the super method to have the cell perform all duties it must do to enter or exit its editing mode.

Once your cell is in an editing state, the next thing you are most probably interested in is how to commit or cancel the editing that is taking place. This is your responsibility as the cell factory provider. Your cell implementation will know when the editing is over, based on the user input (e.g. when the user presses the Enter or ESC keys on their keyboard). When this happens, it is your responsibility to call Cell#commitEdit(Object) or Cell#cancelEdit(), as appropriate.

When you call Cell#commitEdit(Object) an event is fired to the ListView, which you can observe by adding an EventHandler via ListView#setOnEditCommit(javafx.event.EventHandler). Similarly, you can also observe edit events for edit start and edit cancel.

By default the ListView edit commit handler is non-null, with a default handler that attempts to overwrite the property value for the item in the currently-being-edited row. It is able to do this as the Cell#commitEdit(Object) method is passed in the new value, and this is passed along to the edit commit handler via the EditEvent that is fired. It is simply a matter of calling EditEvent#getNewValue() to retrieve this value.

It is very important to note that if you call ListView#setOnEditCommit(javafx.event.EventHandler) with your own EventHandler, then you will be removing the default handler. Unless you then handle the writeback to the property (or the relevant data source), nothing will happen. You can work around this by using the ListView#addEventHandler(javafx.event.EventType, javafx.event.EventHandler) method to add a ListView#editCommitEvent() EventType with your desired EventHandler as the second argument. Using this method, you will not replace the default implementation, but you will be notified when an edit commit has occurred.

Hopefully this summary answers some of the commonly asked questions. Fortunately, JavaFX ships with a number of pre-built cell factories that handle all the editing requirements on your behalf. You can find these pre-built cell factories in the javafx.scene.control.cell package.

Since
JavaFX 2.0
See Also
ListCell, MultipleSelectionModel, FocusModel

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class
ListView.EditEvent<
The type of the input, which is the same type as the ListView itself.
T
>

An Event subclass used specifically in ListView for representing edit-related events.

pack-priv static class
pack-priv static class
private static class

Field Summary

Modifier and TypeField and Description
private ObjectProperty<Callback<ListView<T>, ListCell<T>>>
private EventHandler<ListView.EditEvent<T>>
private static final String
private static final EventType<?>
private static final EventType<?>
private static final EventType<?>
private static final EventType<?>
private BooleanProperty
private ReadOnlyIntegerWrapper
private DoubleProperty
private ObjectProperty<FocusModel<T>>
private ObjectProperty<ObservableList<T>>
private ObjectProperty<EventHandler<ListView.EditEvent<T>>>
private ObjectProperty<EventHandler<ListView.EditEvent<T>>>
private ObjectProperty<EventHandler<ListView.EditEvent<T>>>
private ObjectProperty<EventHandler<ScrollToEvent<Integer>>>
onScrollTo

Called when there's a request to scroll an index into view using scrollTo(int) or scrollTo(Object)

private ObjectProperty<Orientation>
private ObjectProperty<Node>
placeholder

The Node to show to the user when the ListView has no content to show.

private static final PseudoClass
private static final PseudoClass
private boolean
private ObjectProperty<MultipleSelectionModel<T>>

Constructor Summary

AccessConstructor and Description
public
ListView()

Creates a default ListView which will display contents stacked vertically.

public
ListView(ObservableList<T>
the list of items
items
)

Creates a default ListView which will stack the contents retrieved from the provided ObservableList vertically.

Method Summary

Modifier and TypeMethod and Description
public final ObjectProperty<Callback<ListView<T>, ListCell<T>>>

Returns:

the cell factory property
cellFactoryProperty
()

Setting a custom cell factory has the effect of deferring all cell creation, allowing for total customization of the cell.

protected Skin<?>
createDefaultSkin()

Overrides javafx.scene.control.Control.createDefaultSkin.

Create a new instance of the default skin for this control.

public void
edit(int
The index of the item in the ListView that should be edited.
itemIndex
)

Instructs the ListView to begin editing the item in the given index, if the ListView is editable.

public final BooleanProperty

Returns:

the editable property
editableProperty
()

Specifies whether this ListView is editable - only if the ListView and the ListCells within it are both editable will a ListCell be able to go into their editing state.

public static <
the type of the objects stored in this ListView
T
>
EventType<ListView.EditEvent<T>>

Returns:

the event type
editAnyEvent
()

An EventType that indicates some edit event has occurred.

public static <
the type of the objects stored in this ListView
T
>
EventType<ListView.EditEvent<T>>

Returns:

the event type
editCancelEvent
()

An EventType used to indicate that an edit event has just been canceled within the ListView upon which the event was fired.

public static <
the type of the objects stored in this ListView
T
>
EventType<ListView.EditEvent<T>>

Returns:

the event type
editCommitEvent
()

An EventType used to indicate that an edit event has been committed within the ListView upon which the event was fired.

public final ReadOnlyIntegerProperty

Returns:

the editing index property
editingIndexProperty
()

A property used to represent the index of the item currently being edited in the ListView, if editing is taking place, or -1 if no item is being edited.

private ReadOnlyIntegerWrapper
public static <
the type of the objects stored in this ListView
T
>
EventType<ListView.EditEvent<T>>

Returns:

the event type
editStartEvent
()

An EventType used to indicate that an edit event has started within the ListView upon which the event was fired.

public final DoubleProperty

Returns:

the fixed cell size property
fixedCellSizeProperty
()

Specifies whether this control has cells that are a fixed height (of the specified value).

public final ObjectProperty<FocusModel<T>>

Returns:

the FocusModel property
focusModelProperty
()

The FocusModel provides the API through which it is possible to both get and set the focus on a single item within a ListView.

public final Callback<ListView<T>, ListCell<T>>

Returns:

the current cell factory
getCellFactory
()

Returns the current cell factory.

public static List<CssMetaData<? extends Styleable, ?>>

Returns:

the CssMetaData
getClassCssMetaData
()

Hides javafx.scene.control.Control.getClassCssMetaData.

Gets the CssMetaData associated with this class, which may include the CssMetaData of its superclasses.

public List<CssMetaData<? extends Styleable, ?>>
getControlCssMetaData()

Overrides javafx.scene.control.Control.getControlCssMetaData.

Gets the unmodifiable list of the control's CSS-styleable properties.

public final int

Returns:

the index of the item currently being edited
getEditingIndex
()

Returns the index of the item currently being edited in the ListView, or -1 if no item is being edited.

public final double

Returns:

A double representing the fixed cell size of this control, or a value less than or equal to zero if fixed cell size mode is disabled.
getFixedCellSize
()

Returns the fixed cell size value.

public final FocusModel<T>

Returns:

the currently installed FocusModel
getFocusModel
()

Returns the currently installed FocusModel.

public final ObservableList<T>

Returns:

An ObservableList containing the items to be shown to the user, or null if the items have previously been set to null.
getItems
()

Returns an ObservableList that contains the items currently being shown to the user.

public final EventHandler<ListView.EditEvent<T>>

Returns:

the EventHandler that will be called when the user cancels an edit
getOnEditCancel
()

Returns the EventHandler that will be called when the user cancels an edit.

public final EventHandler<ListView.EditEvent<T>>

Returns:

the EventHandler that will be called when the user commits an edit
getOnEditCommit
()

Returns the EventHandler that will be called when the user commits an edit.

public final EventHandler<ListView.EditEvent<T>>

Returns:

the EventHandler that will be called when the user begins an edit
getOnEditStart
()

Returns the EventHandler that will be called when the user begins an edit.

public final EventHandler<ScrollToEvent<Integer>>
public final Orientation

Returns:

the current orientation of the ListView
getOrientation
()

Returns the current orientation of the ListView, which dictates whether it scrolls vertically or horizontally.

public final Node
public final MultipleSelectionModel<T>

Returns:

the currently installed selection model
getSelectionModel
()

Returns the currently installed selection model.

public final boolean
public final ObjectProperty<ObservableList<T>>

Returns:

the items property for this ListView
itemsProperty
()

The underlying data model for the ListView.

public final ObjectProperty<EventHandler<ListView.EditEvent<T>>>

Returns:

the onEditCancel event handler property
onEditCancelProperty
()

This event handler will be fired when the user cancels editing a cell.

public final ObjectProperty<EventHandler<ListView.EditEvent<T>>>

Returns:

the onEditCommit event handler property
onEditCommitProperty
()

This property is used when the user performs an action that should result in their editing input being persisted.

public final ObjectProperty<EventHandler<ListView.EditEvent<T>>>

Returns:

the onEditStart event handler property
onEditStartProperty
()

This event handler will be fired when the user successfully initiates editing.

public final ObjectProperty<EventHandler<ScrollToEvent<Integer>>>
public final ObjectProperty<Orientation>

Returns:

the orientation property of this ListView
orientationProperty
()

The orientation of the ListView - this can either be horizontal or vertical.

public final ObjectProperty<Node>
public Object
queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters)

Overrides javafx.scene.control.Control.queryAccessibleAttribute.

This method is called by the assistive technology to request the value for an attribute.

public void
refresh()

Calling refresh() forces the ListView control to recreate and repopulate the cells necessary to populate the visual bounds of the control.

public void
scrollTo(int
The index that should be made visible to the user, assuming of course that it is greater than, or equal to 0, and less than the size of the items list contained within the given ListView.
index
)

Scrolls the ListView such that the item in the given index is visible to the end user.

public void
scrollTo(T
The object that should be visible to the user.
object
)

Scrolls the ListView so that the given object is visible within the viewport.

public final ObjectProperty<MultipleSelectionModel<T>>

Returns:

the selectionModel property
selectionModelProperty
()

The SelectionModel provides the API through which it is possible to select single or multiple items within a ListView, as well as inspect which items have been selected by the user.

public final void
setCellFactory(Callback<ListView<T>, ListCell<T>>
cell factory to use in this ListView
value
)

Sets a new cell factory to use in the ListView.

public final void
setEditable(boolean value)

private void
setEditingIndex(int value)

public final void
setFixedCellSize(double
The new fixed cell size value, or a value less than or equal to zero (or Region.USE_COMPUTED_SIZE) to disable.
value
)

Sets the new fixed cell size for this control.

public final void
setFocusModel(FocusModel<T>
the FocusModel to be used in the ListView
value
)

Sets the FocusModel to be used in the ListView.

public final void
setItems(ObservableList<T>
the list of items for this ListView
value
)

Sets the underlying data model for the ListView.

public final void
setOnEditCancel(EventHandler<ListView.EditEvent<T>>
the EventHandler that will be called when the user cancels an edit
value
)

Sets the EventHandler that will be called when the user cancels an edit.

public final void
setOnEditCommit(EventHandler<ListView.EditEvent<T>>
the EventHandler that will be called when the user has completed their editing
value
)

Sets the EventHandler that will be called when the user has completed their editing.

public final void
setOnEditStart(EventHandler<ListView.EditEvent<T>>
the EventHandler that will be called when the user begins an edit
value
)

Sets the EventHandler that will be called when the user begins an edit.

public final void
public final void
setOrientation(Orientation
the orientation of the ListView
value
)

Sets the orientation of the ListView, which dictates whether it scrolls vertically or horizontally.

public final void
public final void
setSelectionModel(MultipleSelectionModel<T>
the MultipleSelectionModel to be used in this ListView
value
)

Sets the MultipleSelectionModel to be used in the ListView.

Inherited from javafx.scene.control.Control:
computeMaxHeightcomputeMaxWidthcomputeMinHeightcomputeMinWidthcomputePrefHeightcomputePrefWidthcontextMenuPropertyexecuteAccessibleActiongetBaselineOffsetgetContextMenugetControlChildrengetCssMetaDatagetInitialFocusTraversablegetSkingetTooltipisResizablelayoutChildrenloadSkinClasssetContextMenusetSkinsetTooltipskinClassNamePropertyskinPropertytooltipProperty