Top Description Inners Fields Constructors Methods
javafx.scene.control

public Class TreeTableView<S>

extends Control
Class Inheritance
Annotations
@DefaultProperty:root
Type Parameters
<S>
The type of the TreeItem instances used in this TreeTableView.
Imports
java.lang.ref.SoftReference, .WeakReference, java.util.ArrayList, .Collection, .Collections, .Comparator, .HashMap, .HashSet, .LinkedHashSet, .List, .Map, .Set, .WeakHashMap, java.util.function.Function, .IntPredicate, javafx.application.Platform, javafx.beans.DefaultProperty, .InvalidationListener, .WeakInvalidationListener, javafx.beans.property.BooleanProperty, .DoubleProperty, .ObjectProperty, .ObjectPropertyBase, .ReadOnlyIntegerProperty, .ReadOnlyIntegerWrapper, .ReadOnlyObjectProperty, .ReadOnlyObjectWrapper, .SimpleBooleanProperty, .SimpleObjectProperty, javafx.beans.value.ChangeListener, .WeakChangeListener, javafx.collections.FXCollections, .ListChangeListener, .MapChangeListener, .ObservableList, .WeakListChangeListener, javafx.css.CssMetaData, .PseudoClass, .Styleable, .StyleableDoubleProperty, .StyleableProperty, javafx.css.converter.SizeConverter, javafx.event.Event, .EventHandler, .EventType, .WeakEventHandler, javafx.scene.AccessibleAttribute, .AccessibleRole, .Node, javafx.scene.control.skin.TreeTableViewSkin, javafx.scene.layout.Region, javafx.util.Callback, com.sun.javafx.collections.MappingChange, .NonIterableChange, com.sun.javafx.scene.control.ConstrainedColumnResize, .Properties, .ReadOnlyUnbackedObservableList, .SelectedCellsMap, .TableColumnComparatorBase, com.sun.javafx.scene.control.behavior.TableCellBehavior, .TableCellBehaviorBase, .TreeTableCellBehavior

The TreeTableView control is designed to visualize an unlimited number of rows of data, broken out into columns. The TreeTableView control is conceptually very similar to the TreeView and TableView controls, and as you read on you'll come to see the APIs are largely the same. However, to give a high-level overview, you'll note that the TreeTableView uses the same TreeItem API as TreeView, and that you therefore are required to simply set the root node in the TreeTableView. Similarly, the TreeTableView control makes use of the same TableColumn-based approach that the TableView control uses, except instead of using the TableView-specific TableColumn class, you should instead use the TreeTableView-specific TreeTableColumn class instead. For an example on how to create a TreeTableView instance, refer to the 'Creating a TreeTableView' control section below.

As with the TableView control, the TreeTableView control has a number of features, including:

Creating a TreeTableView

Creating a TreeTableView is a multi-step process, and also depends on the underlying data model needing to be represented. For this example we'll use the TreeTableView to visualise a file system, and will therefore make use of an imaginary (and vastly simplified) File class as defined below:

 public class File {
    private StringProperty name;
    public void setName(String value) { nameProperty().set(value); }
    public String getName() { return nameProperty().get(); }
    public StringProperty nameProperty() {
        if (name == null) name = new SimpleStringProperty(this, "name");
        return name;
    }

    private LongProperty lastModified;
    public void setLastModified(long value) { lastModifiedProperty().set(value); }
    public long getLastModified() { return lastModifiedProperty().get(); }
    public LongProperty lastModifiedProperty() {
        if (lastModified == null) lastModified = new SimpleLongProperty(this, "lastModified");
        return lastModified;
    }

    public File(String name, long size) {
        setName(name);
        setSize(size);
    }
}

The data we will use for this example is a single root with 3 files:

 File rootFile = new File("Images", 900);
List<File> files = List.of(
    new File("Cat.png", 300),
    new File("Dog.png", 500),
    new File("Bird.png", 100));

Firstly, we need to create a data model. As mentioned, for this example, we'll be representing a file system using File instances. To do this, we need to define the root node of the tree table and its hierarchy:

 TreeItem<File> root = new TreeItem<>(rootFile);
files.forEach(file -> root.getChildren().add(new TreeItem<>(file)));

Then we create a TreeTableView instance:

 TreeTableView<File> treeTable = new TreeTableView<>(root);

With the root set as such, the TreeTableView will automatically update whenever the children of the root change.

At this point we have a TreeTableView hooked up to observe the root TreeItem instance. The missing ingredient now is the means of splitting out the data contained within the model and representing it in one or more TreeTableColumn instances. To create a two-column TreeTableView to show the file name and size properties, we write:

 TreeTableColumn<File, String> fileNameCol = new TreeTableColumn<>("Filename");
TreeTableColumn<File, Long> sizeCol = new TreeTableColumn<>("Size");

treeTable.getColumns().setAll(fileNameCol, sizeCol);

With the code shown above we have nearly fully defined the minimum properties required to create a TreeTableView instance. The only thing missing is the cell value factories for the two columns - it is these that are responsible for determining the value of a cell in a given row. Commonly these can be specified using the javafx.scene.control.cell.TreeItemPropertyValueFactory class, but failing that you can also create an anonymous inner class and do whatever is necessary. For example, using javafx.scene.control.cell.TreeItemPropertyValueFactory you would do the following:

 fileNameCol.setCellValueFactory(new TreeItemPropertyValueFactory(rootFile.nameProperty().getName()));
sizeCol.setCellValueFactory(new TreeItemPropertyValueFactory(rootFile.sizeProperty().getName()));
Image of the TreeTableView control

Running this code will result in a TreeTableView as shown above with two columns for name and size. Any other properties the File class might have will not be shown, as no TreeTableColumns are defined for them.

TreeTableView support for classes that don't contain properties

The code shown above is the shortest possible code for creating a TreeTableView when the domain objects are designed with JavaFX properties in mind (additionally, javafx.scene.control.cell.TreeItemPropertyValueFactory supports normal JavaBean properties too, although there is a caveat to this, so refer to the class documentation for more information). When this is not the case, it is necessary to provide a custom cell value factory. More information about cell value factories can be found in the TreeTableColumn API documentation, but briefly, here is how a TreeTableColumns could be specified:

 firstNameCol.setCellValueFactory(new Callback<CellDataFeatures<Person, String>, ObservableValue<String>>() {
    public ObservableValue<String> call(CellDataFeatures<Person, String> p) {
        // p.getValue() returns the TreeItem<Person> instance for a particular TreeTableView row,
        // p.getValue().getValue() returns the Person instance inside the TreeItem<Person>
        return p.getValue().getValue().firstNameProperty();
    }
});

// or with a lambda expression:
firstNameCol.setCellValueFactory(p -> p.getValue().getValue().firstNameProperty());

TreeTableView Selection / Focus APIs

To track selection and focus, it is necessary to become familiar with the SelectionModel and FocusModel classes. A TreeTableView has at most one instance of each of these classes, available from selectionModel and focusModel properties, respectively. Whilst it is possible to use this API to set a new selection model, in most circumstances this is not necessary - the default selection and focus models should work in most circumstances.

The default SelectionModel used when instantiating a TreeTableView is an implementation of the MultipleSelectionModel abstract class. However, as noted in the API documentation for the selectionMode property, the default value is SelectionMode#SINGLE. To enable multiple selection in a default TreeTableView instance, it is therefore necessary to do the following:

 treeTableView.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);

Customizing TreeTableView Visuals

The visuals of the TreeTableView can be entirely customized by replacing the default row factory. A row factory is used to generate TreeTableRow instances, which are used to represent an entire row in the TreeTableView.

In many cases, this is not what is desired however, as it is more commonly the case that cells be customized on a per-column basis, not a per-row basis. It is therefore important to note that a TreeTableRow is not a TreeTableCell. A TreeTableRow is simply a container for zero or more TreeTableCell, and in most circumstances it is more likely that you'll want to create custom TreeTableCells, rather than TreeTableRows. The primary use case for creating custom TreeTableRow instances would most probably be to introduce some form of column spanning support.

You can create custom TreeTableCell instances per column by assigning the appropriate function to the TreeTableColumns cell factory property.

See the Cell class documentation for a more complete description of how to write custom Cells.

Warning: Nodes should not be inserted directly into the TreeTableView cells

TreeTableView allows for it's cells to contain elements of any type, including Node instances. Putting nodes into the TreeTableView cells is strongly discouraged, as it can lead to unexpected results.

Important points to note:

The following minimal example shows how to create a custom cell factory for TreeTableView containing Nodes:

 class ColorModel {
   private SimpleObjectProperty<Color> color;
   private StringProperty name;

   public ColorModel (String name, Color col) {
     this.color = new SimpleObjectProperty<Color>(col);
     this.name = new SimpleStringProperty(name);
   }

   public Color getColor() { return color.getValue(); }
   public void setColor(Color c) { color.setValue(c); }
   public SimpleObjectProperty<Color> colorProperty() { return color; }

   public String getName() { return name.getValue(); }
   public void setName(String s) { name.setValue(s); }
   public StringProperty nameProperty() { return name; }
 }

 ColorModel rootModel = new ColorModel("Color", Color.WHITE);
 TreeItem<ColorModel> treeRoot = new TreeItem<ColorModel>(rootModel);
 treeRoot.setExpanded(true);
 treeRoot.getChildren().addAll(
     new TreeItem<ColorModel>(new ColorModel("Red", Color.RED)),
     new TreeItem<ColorModel>(new ColorModel("Green", Color.GREEN)),
     new TreeItem<ColorModel>(new ColorModel("Blue", Color.BLUE)));

 TreeTableView<ColorModel> treeTable = new TreeTableView<ColorModel>(treeRoot);

 TreeTableColumn<ColorModel, String> nameCol = new TreeTableColumn<>("Color Name");
 TreeTableColumn<ColorModel, Color> colorCol = new TreeTableColumn<>("Color");

 treeTable.getColumns().setAll(nameCol, colorCol);

 colorCol.setCellValueFactory(p -> p.getValue().getValue().colorProperty());
 nameCol.setCellValueFactory(p -> p.getValue().getValue().nameProperty());

 colorCol.setCellFactory(p -> {
     return new TreeTableCell<ColorModel, Color> () {
         private final Rectangle rectangle;
         {
             setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
             rectangle = new Rectangle(10, 10);
         }

         @Override
         protected void updateItem(Color item, boolean empty) {
             super.updateItem(item, empty);

             if (item == null || empty) {
                 setGraphic(null);
             } else {
                 rectangle.setFill(item);
                 setGraphic(rectangle);
             }
         }
     };
 });

This example has an anonymous custom TreeTableCell class in the custom cell factory. Note that the Rectangle (Node) object needs to be created in the instance initialization block or the constructor of the custom TreeTableCell class and updated/used in its updateItem method.

Editing

This control supports inline editing of values, and this section attempts to give an overview of the available APIs and how you should use them.

Firstly, cell editing most commonly requires a different user interface than when a cell is not being edited. This is the responsibility of the Cell implementation being used. For TreeTableView, it is highly recommended that editing be per-TreeTableColumn, rather than per row, as more often than not you want users to edit each column value differently, and this approach allows for editors specific to each column. It is your choice whether the cell is permanently in an editing state (e.g. this is common for CheckBox cells), or to switch to a different UI when editing begins (e.g. when a double-click is received on a cell).

To know when editing has been requested on a cell, simply override the javafx.scene.control.Cell#startEdit() method, and update the cell text and graphic properties as appropriate (e.g. set the text to null and set the graphic to be a TextField). Additionally, you should also override Cell#cancelEdit() to reset the UI back to its original visual state when the editing concludes. In both cases it is important that you also ensure that you call the super method to have the cell perform all duties it must do to enter or exit its editing mode.

Once your cell is in an editing state, the next thing you are most probably interested in is how to commit or cancel the editing that is taking place. This is your responsibility as the cell factory provider. Your cell implementation will know when the editing is over, based on the user input (e.g. when the user presses the Enter or ESC keys on their keyboard). When this happens, it is your responsibility to call Cell#commitEdit(Object) or Cell#cancelEdit(), as appropriate.

When you call Cell#commitEdit(Object) an event is fired to the TreeTableView, which you can observe by adding an EventHandler via TreeTableColumn#setOnEditCommit(javafx.event.EventHandler). Similarly, you can also observe edit events for edit start and edit cancel.

By default the TreeTableColumn edit commit handler is non-null, with a default handler that attempts to overwrite the property value for the item in the currently-being-edited row. It is able to do this as the Cell#commitEdit(Object) method is passed in the new value, and this is passed along to the edit commit handler via the CellEditEvent that is fired. It is simply a matter of calling javafx.scene.control.TreeTableColumn.CellEditEvent#getNewValue() to retrieve this value.

It is very important to note that if you call TreeTableColumn#setOnEditCommit(javafx.event.EventHandler) with your own EventHandler, then you will be removing the default handler. Unless you then handle the writeback to the property (or the relevant data source), nothing will happen. You can work around this by using the TreeTableColumn#addEventHandler(javafx.event.EventType, javafx.event.EventHandler) method to add a TreeTableColumn#EDIT_COMMIT_EVENT EventType with your desired EventHandler as the second argument. Using this method, you will not replace the default implementation, but you will be notified when an edit commit has occurred.

Hopefully this summary answers some of the commonly asked questions. Fortunately, JavaFX ships with a number of pre-built cell factories that handle all the editing requirements on your behalf. You can find these pre-built cell factories in the javafx.scene.control.cell package.

Since
JavaFX 8.0
See Also
TreeTableColumn, TreeTablePosition

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class
TreeTableView.EditEvent<
The type of the input, which is the same type as the TreeTableView itself.
S
>

An Event subclass used specifically in TreeTableView for representing edit-related events.

public static class
TreeTableView.ResizeFeatures<
the type of the TreeItem instances used in this TreeTableView
S
>

An immutable wrapper class for use in the TableView column resize functionality.

private static class
pack-priv static class
TreeTableView.TreeTableViewArrayListSelectionModel<S>

A primitive selection model implementation, using a List<integer> to store all selected indices.

public static class
TreeTableView.TreeTableViewFocusModel<
the type of the TreeItem instances used in this TreeTableView
S
>

A FocusModel with additional functionality to support the requirements of a TableView control.

public abstract static class
TreeTableView.TreeTableViewSelectionModel<
the type of the TreeItem instances used in this TreeTableView
S
>

A simple extension of the SelectionModel abstract class to allow for special support for TreeTableView controls.

Field Summary

Modifier and TypeField and Description
private final InvalidationListener
private final InvalidationListener
private ObjectProperty<Callback<TreeTableView.ResizeFeatures<S>, Boolean>>
private final ObservableList<TreeTableColumn<S, ?>>
private final ListChangeListener<TreeTableColumn<S, ?>>
private final InvalidationListener
private final InvalidationListener
private final InvalidationListener
private ReadOnlyObjectWrapper<Comparator<TreeItem<S>>>
comparator

The comparator property is a read-only property that is representative of the current state of the sort order list.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY

Deprecated since 20. Use CONSTRAINED_RESIZE_POLICY_FLEX_LAST_COLUMN instead.

Simple policy that ensures the width of all visible leaf columns in this table sum up to equal the width of the table itself.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_ALL_COLUMNS

A resize policy that adjusts other columns in order to fit the tree table width.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_FLEX_LAST_COLUMN

A resize policy that adjusts columns, starting with the last one, in order to fit the table width.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_FLEX_NEXT_COLUMN

A resize policy that adjusts columns, starting with the next one, in order to fit the tree table width.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_LAST_COLUMN

A resize policy that adjusts the last column in order to fit the tree table width.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_NEXT_COLUMN

A resize policy that adjusts the next column in order to fit the tree table width.

public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
CONSTRAINED_RESIZE_POLICY_SUBSEQUENT_COLUMNS

A resize policy that adjusts subsequent columns in order to fit the tree table width.

pack-priv double
public static final Callback<TreeTableView<S>, Boolean>
DEFAULT_SORT_POLICY

The default sort policy that this TreeTableView will use if no other policy is specified.

private static final String
private static final EventType<?>
private static final EventType<?>
private static final EventType<?>
private static final EventType<?>
private BooleanProperty
private ReadOnlyObjectWrapper<TreeTablePosition<S, ?>>
private ReadOnlyIntegerWrapper
expandedItemCount

Represents the number of tree nodes presently able to be visible in the TreeTableView.

private boolean
private DoubleProperty
private ObjectProperty<TreeTableView.TreeTableViewFocusModel<S>>
private boolean
private final WeakHashMap<TreeTableColumn<S, ?>, Integer>
private Object[]
private TableUtil.SortEventType
private ObjectProperty<EventHandler<ScrollToEvent<Integer>>>
onScrollTo

Called when there's a request to scroll an index into view using scrollTo(int)

private ObjectProperty<EventHandler<ScrollToEvent<TreeTableColumn<S, ?>>>>
onScrollToColumn

Called when there's a request to scroll a column into view using scrollToColumn(TreeTableColumn) or scrollToColumnIndex(int)

private ObjectProperty<EventHandler<SortEvent<TreeTableView<S>>>>
onSort

Called when there's a request to sort the control.

private ObjectProperty<Node>
private static final PseudoClass
private static final PseudoClass
private ObjectProperty<TreeItem<S>>
private final EventHandler<TreeItem.TreeModificationEvent<S>>
private ObjectProperty<Callback<TreeTableView<S>, TreeTableRow<S>>>
private ObjectProperty<TreeTableView.TreeTableViewSelectionModel<S>>
private BooleanProperty
private boolean
private boolean
private ObjectProperty<TreeSortMode>
sortMode

Specifies the sort mode to use when sorting the contents of this TreeTableView, should any columns be specified in the sort order list.

private ObservableList<TreeTableColumn<S, ?>>
private ObjectProperty<Callback<TreeTableView<S>, Boolean>>
sortPolicy

The sort policy specifies how sorting in this TreeTableView should be performed.

private BooleanProperty
private ObjectProperty<TreeTableColumn<S, ?>>
private Map<Integer, SoftReference<TreeItem<S>>>
public static final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
UNCONSTRAINED_RESIZE_POLICY

Very simple resize policy that just resizes the specified column by the provided delta and shifts all other columns (to the right of the given column) further to the right (when the delta is positive) or to the left (when the delta is negative).

private final ObservableList<TreeTableColumn<S, ?>>
private final ObservableList<TreeTableColumn<S, ?>>
private final WeakInvalidationListener
private final WeakInvalidationListener
private final WeakListChangeListener<TreeTableColumn<S, ?>>
private final WeakInvalidationListener
private final WeakInvalidationListener
private final WeakInvalidationListener
private WeakEventHandler<TreeItem.TreeModificationEvent<S>>

Constructor Summary

AccessConstructor and Description
public
TreeTableView()

Creates an empty TreeTableView.

public
TreeTableView(TreeItem<S>
The node to be the root in this TreeTableView.
root
)

Creates a TreeTableView with the provided root node.

Method Summary

Modifier and TypeMethod and Description
private void
public final ObjectProperty<Callback<TreeTableView.ResizeFeatures<S>, Boolean>>

Returns:

the column resize policy property
columnResizePolicyProperty
()

This is the function called when the user completes a column-resize operation.

public final ReadOnlyObjectProperty<Comparator<TreeItem<S>>>
private ReadOnlyObjectWrapper<Comparator<TreeItem<S>>>
protected Skin<?>
createDefaultSkin()

Overrides javafx.scene.control.Control.createDefaultSkin.

Create a new instance of the default skin for this control.

private void
doSort(final TableUtil.SortEventType sortEventType, final Object... supportInfo)

public void
edit(int
the row
row
,
TreeTableColumn<S, ?>
the column
column
)

Causes the cell at the given row/column view indexes to switch into its editing state, if it is not already in it, and assuming that the TableView and column are also editable.

public final BooleanProperty

Returns:

the editable property
editableProperty
()

Specifies whether this TreeTableView is editable - only if the TreeTableView and the TreeCells within it are both editable will a TreeCell be able to go into their editing state.

public static <
The type of the TreeItem instances used in this TreeTableView
S
>
EventType<TreeTableView.EditEvent<S>>

Returns:

An EventType that indicates some edit event has occurred
editAnyEvent
()

An EventType that indicates some edit event has occurred.

public static <
The type of the TreeItem instances used in this TreeTableView
S
>
EventType<TreeTableView.EditEvent<S>>

Returns:

An EventType used to indicate that an edit event has just been canceled
editCancelEvent
()

An EventType used to indicate that an edit event has just been canceled within the TreeTableView upon which the event was fired.

public static <
The type of the TreeItem instances used in this TreeTableView
S
>
EventType<TreeTableView.EditEvent<S>>

Returns:

An EventType that is used to indicate that an edit in a TreeTableView has been committed
editCommitEvent
()

An EventType that is used to indicate that an edit in a TreeTableView has been committed.

public final ReadOnlyObjectProperty<TreeTablePosition<S, ?>>

Returns:

the editing cell property
editingCellProperty
()

Represents the current cell being edited, or null if there is no cell being edited.

private ReadOnlyObjectWrapper<TreeTablePosition<S, ?>>
public static <
The type of the TreeItem instances used in this TreeTableView
S
>
EventType<TreeTableView.EditEvent<S>>

Returns:

An EventType used to indicate that an edit event has started
editStartEvent
()

An EventType used to indicate that an edit event has started within the TreeTableView upon which the event was fired.

public final ReadOnlyIntegerProperty
public final DoubleProperty

Returns:

the fixed cell size property
fixedCellSizeProperty
()

Specifies whether this control has cells that are a fixed height (of the specified value).

public final ObjectProperty<TreeTableView.TreeTableViewFocusModel<S>>

Returns:

the focus model property
focusModelProperty
()

The FocusModel provides the API through which it is possible to control focus on zero or one rows of the TreeTableView.

public static List<CssMetaData<? extends Styleable, ?>>

Returns:

the CssMetaData
getClassCssMetaData
()

Hides javafx.scene.control.Control.getClassCssMetaData.

Gets the CssMetaData associated with this class, which may include the CssMetaData of its superclasses.

public final Callback<TreeTableView.ResizeFeatures<S>, Boolean>
public final ObservableList<TreeTableColumn<S, ?>>

Returns:

the table table column
getColumns
()

The TreeTableColumns that are part of this TableView.

public final Comparator<TreeItem<S>>
public List<CssMetaData<? extends Styleable, ?>>
getControlCssMetaData()

Overrides javafx.scene.control.Control.getControlCssMetaData.

Gets the unmodifiable list of the control's CSS-styleable properties.

public final TreeTablePosition<S, ?>
public final int
public final double

Returns:

A double representing the fixed cell size of this control, or a value less than or equal to zero if fixed cell size mode is disabled.
getFixedCellSize
()

Returns the fixed cell size value.

public final TreeTableView.TreeTableViewFocusModel<S>

Returns:

the currently installed FocusModel
getFocusModel
()

Returns the currently installed FocusModel.

public static int

Returns:

An integer representing the number of parents above the given node, or -1 if the given TreeItem is null.
getNodeLevel
(TreeItem<?>
The TreeItem for which the level is needed.
node
)
Deprecated since 8u20. This method does not correctly calculate the distance from the given TreeItem to the root of the TreeTableView.

Returns the number of levels of 'indentation' of the given TreeItem, based on how many times javafx.scene.control.TreeItem#getParent() can be recursively called.

public final EventHandler<ScrollToEvent<Integer>>
public final EventHandler<ScrollToEvent<TreeTableColumn<S, ?>>>
public final EventHandler<SortEvent<TreeTableView<S>>>
public final Node
public final TreeItem<S>

Returns:

The current root node, or null if no root node exists.
getRoot
()

Returns the current root node of this TreeTableView, or null if no root node is specified.

public int

Returns:

An integer representing the location in the current TreeTableView of the first instance of the given TreeItem, or -1 if it is null or can not be found (for example, if a parent (all the way up to the root) is collapsed).
getRow
(TreeItem<S>
The TreeItem for which the index is sought.
item
)

Returns the index position of the given TreeItem, assuming that it is currently accessible through the tree hierarchy (most notably, that all parent tree items are expanded).

public final Callback<TreeTableView<S>, TreeTableRow<S>>
public final TreeTableView.TreeTableViewSelectionModel<S>

Returns:

the currently installed selection model
getSelectionModel
()

Returns the currently installed selection model.

public final TreeSortMode
public final ObservableList<TreeTableColumn<S, ?>>

Returns:

An ObservableList containing zero or more TreeTableColumn instances.
getSortOrder
()

The sortOrder list defines the order in which TreeTableColumn instances are sorted.

public final Callback<TreeTableView<S>, Boolean>
public final TreeTableColumn<S, ?>
public TreeItem<S>

Returns:

The TreeItem in the given index, or null if it is out of bounds.
getTreeItem
(int
The index of the TreeItem being sought.
row
)

Returns the TreeItem in the given index, or null if it is out of bounds.

public int

Returns:

An integer representing the number of parents above the given node, or -1 if the given TreeItem is null.
getTreeItemLevel
(TreeItem<?>
The TreeItem for which the level is needed.
node
)

Returns the number of levels of 'indentation' of the given TreeItem, based on how many times getParent() can be recursively called.

public TreeTableColumn<S, ?>

Returns:

the TreeTableColumn in the given column index, relative to all other visible leaf columns
getVisibleLeafColumn
(int
the column
column
)

Returns the TreeTableColumn in the given column index, relative to all other visible leaf columns.

public ObservableList<TreeTableColumn<S, ?>>

Returns:

an unmodifiable list containing the currently visible leaf columns
getVisibleLeafColumns
()

Returns an unmodifiable list containing the currently visible leaf columns.

public int

Returns:

the position of the given column, relative to all other visible leaf columns
getVisibleLeafIndex
(TreeTableColumn<S, ?>
the column
column
)

Returns the position of the given column, relative to all other visible leaf columns.

public final boolean
public final boolean

Returns:

true if the root of the TreeTableView should be shown
isShowRoot
()

Returns true if the root of the TreeTableView should be shown, and false if it should not.

pack-priv boolean
public final boolean
protected void
layoutChildren()

Overrides javafx.scene.control.Control.layoutChildren.

Invoked during the layout pass to layout the children in this Parent.

public final ObjectProperty<EventHandler<ScrollToEvent<TreeTableColumn<S, ?>>>>
public final ObjectProperty<EventHandler<ScrollToEvent<Integer>>>
public final ObjectProperty<EventHandler<SortEvent<TreeTableView<S>>>>
public final ObjectProperty<Node>

Returns:

the placeholder property
placeholderProperty
()

This Node is shown to the user when the table has no content to show.

public Object
queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters)

Overrides javafx.scene.control.Control.queryAccessibleAttribute.

This method is called by the assistive technology to request the value for an attribute.

public void
refresh()

Calling refresh() forces the TreeTableView control to recreate and repopulate the cells necessary to populate the visual bounds of the control.

public boolean

Returns:

true if column resizing is applied
resizeColumn
(TreeTableColumn<S, ?>
the column
column
,
double
the delta
delta
)

Applies the currently installed resize policy against the given column, resizing it based on the delta value provided.

public final ObjectProperty<TreeItem<S>>

Returns:

the root property
rootProperty
()

Property representing the root node of the TreeTableView.

public final ObjectProperty<Callback<TreeTableView<S>, TreeTableRow<S>>>

Returns:

the row factory property
rowFactoryProperty
()

A function which produces a TreeTableRow.

public void
scrollTo(int
The index that should be made visible to the user, assuming of course that it is greater than, or equal to 0, and less than the number of the visible items in the TreeTableView.
index
)

Scrolls the TreeTableView such that the item in the given index is visible to the end user.

public void
scrollToColumn(TreeTableColumn<S, ?>
The column that should be visible to the user.
column
)

Scrolls the TreeTableView so that the given column is visible within the viewport.

public void
scrollToColumnIndex(int
The index of a column that should be visible to the user.
columnIndex
)

Scrolls the TreeTableView so that the given index is visible within the viewport.

public final ObjectProperty<TreeTableView.TreeTableViewSelectionModel<S>>

Returns:

the selection model property
selectionModelProperty
()

The SelectionModel provides the API through which it is possible to select single or multiple items within a TreeTableView, as well as inspect which rows have been selected by the user.

public final void
private void
private void
setContentWidth(double contentWidth)

public final void
setEditable(boolean value)

private void
private void
public final void
setFixedCellSize(double
The new fixed cell size value, or a value less than or equal to zero (or Region.USE_COMPUTED_SIZE) to disable.
value
)

Sets the new fixed cell size for this control.

public final void
setFocusModel(TreeTableView.TreeTableViewFocusModel<S>
the FocusModel to be used
value
)

Sets the FocusModel to be used in the TreeTableView.

public final void
public final void
public final void
public final void
public final void
setRoot(TreeItem<S>
The TreeItem that will be placed at the root of the TreeTableView.
value
)

Sets the root node in this TreeTableView.

public final void
public final void
setSelectionModel(TreeTableView.TreeTableViewSelectionModel<S>
the MultipleSelectionModel to be used
value
)

Sets the MultipleSelectionModel to be used in the TreeTableView.

public final void
setShowRoot(boolean
If true, the root TreeItem will be shown, and if false it will be hidden.
value
)

Specifies whether the root TreeItem should be shown within this TreeTableView.

public final void
public final void
public final void
public final void
public final BooleanProperty

Returns:

the show root property
showRootProperty
()

Property that represents whether or not the TreeTableView root node is visible.

public void
sort()

The sort method forces the TreeTableView to re-run its sorting algorithm.

public final ObjectProperty<TreeSortMode>
public final ObjectProperty<Callback<TreeTableView<S>, Boolean>>
public final BooleanProperty

Returns:

the table menu button visible property
tableMenuButtonVisibleProperty
()

This controls whether a menu button is available when the user clicks in a designated space within the TableView, within which is a radio menu item for each TreeTableColumn in this table.

public final ObjectProperty<TreeTableColumn<S, ?>>

Returns:

the tree column property
treeColumnProperty
()

Property that represents which column should have the disclosure node shown in it (that is, the column with the arrow).

private void
private void
private void
updateVisibleLeafColumns()

Recomputes the currently visible leaf columns in this TableView.

Inherited from javafx.scene.control.Control:
computeMaxHeightcomputeMaxWidthcomputeMinHeightcomputeMinWidthcomputePrefHeightcomputePrefWidthcontextMenuPropertyexecuteAccessibleActiongetBaselineOffsetgetContextMenugetControlChildrengetCssMetaDatagetInitialFocusTraversablegetSkingetTooltipisResizableloadSkinClasssetContextMenusetSkinsetTooltipskinClassNamePropertyskinPropertytooltipProperty