Top Description Fields Constructors Methods
javafx.scene.control.skin

public Class DateCellSkin

extends CellSkinBase<DateCell>
Class Inheritance
Imports
com.sun.javafx.scene.control.behavior.BehaviorBase, .DateCellBehavior, javafx.scene.control.Control, .DateCell, javafx.scene.text.Text

Default skin implementation for the DateCell control.
Since
9
See Also
DateCell

Field Summary

Modifier and TypeField and Description
private final BehaviorBase<DateCell>
Inherited from javafx.scene.control.skin.CellSkinBase:
DEFAULT_CELL_SIZE

Constructor Summary

AccessConstructor and Description
public
DateCellSkin(DateCell
The control that this skin should be installed onto.
control
)

Creates a new DateCellSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.

Method Summary

Modifier and TypeMethod and Description
private double
protected double
computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Calculates the preferred height of this SkinBase.

protected double
computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefWidth.

Calculates the preferred width of this SkinBase.

public void
dispose()

Overrides javafx.scene.control.skin.LabeledSkinBase.dispose.

Implements javafx.scene.control.Skin.dispose.

Called when a previously installed skin is about to be removed from its associated control.

protected void
layoutChildren(final double x, final double y, final double w, final double h)

Overrides javafx.scene.control.skin.LabeledSkinBase.layoutChildren.

The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text

protected void
updateChildren()

Overrides javafx.scene.control.skin.LabeledSkinBase.updateChildren.

Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node.

Inherited from javafx.scene.control.skin.CellSkinBase:
cellSizePropertygetCellSizegetClassCssMetaDatagetCssMetaData

Field Detail

behaviorback to summary
private final BehaviorBase<DateCell> behavior

Constructor Detail

DateCellSkinback to summary
public DateCellSkin(DateCell control)

Creates a new DateCellSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.

Parameters
control:DateCell

The control that this skin should be installed onto.

Method Detail

cellSizeback to summary
private double cellSize()
computePrefHeightback to summary
protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Doc from javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Calculates the preferred height of this SkinBase. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.

Annotations
@Override
computePrefWidthback to summary
protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefWidth.

Doc from javafx.scene.control.skin.LabeledSkinBase.computePrefWidth.

Calculates the preferred width of this SkinBase. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.

Annotations
@Override
disposeback to summary
public void dispose()

Overrides javafx.scene.control.skin.LabeledSkinBase.dispose.

Implements javafx.scene.control.Skin.dispose.

Doc from javafx.scene.control.SkinBase.dispose.

Called when a previously installed skin is about to be removed from its associated control. This allows the skin to do clean up, like removing listeners and bindings, and undo any changes to the control's properties. After this method completes, getSkinnable() and getNode() should return null.

Calling dispose() more than once has no effect.

Annotations
@Override
layoutChildrenback to summary
protected void layoutChildren(final double x, final double y, final double w, final double h)

Overrides javafx.scene.control.skin.LabeledSkinBase.layoutChildren.

Doc from javafx.scene.control.skin.LabeledSkinBase.layoutChildren.

The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text

Annotations
@Override
updateChildrenback to summary
protected void updateChildren()

Overrides javafx.scene.control.skin.LabeledSkinBase.updateChildren.

Doc from javafx.scene.control.skin.LabeledSkinBase.updateChildren.

Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node. Only those nodes which actually must be used are used. For example, with a ContentDisplay of GRAPHIC_ONLY the text node is not added, and with a ContentDisplay of TEXT_ONLY, the graphic is not added.

Annotations
@Override