Top Description Fields Constructors Methods
javafx.scene.control.skin

public Class TreeTableCellSkin<S, T>

extends TableCellSkinBase<TreeItem<S>, T, TreeTableCell<S, T>>
Class Inheritance
Type Parameters
<S>
The type of the UI control (e.g. the type of the 'row'), this is wrapped in a TreeItem.
<T>
The type of the content in the cell, based on its TreeTableColumn.
Imports
com.sun.javafx.scene.control.behavior.BehaviorBase, .TreeTableCellBehavior, java.util.Map, javafx.beans.property.ReadOnlyObjectProperty, javafx.scene.Node, javafx.scene.control.*

Default skin implementation for the TreeTableCell control.
Since
9
See Also
TreeTableCell

Field Summary

Modifier and TypeField and Description
private final BehaviorBase<TreeTableCell<S, T>>
Inherited from javafx.scene.control.skin.TableCellSkinBase:
isDeferToParentForPrefWidth

Constructor Summary

AccessConstructor and Description
public
TreeTableCellSkin(TreeTableCell<S, T>
The control that this skin should be installed onto.
control
)

Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.

Method Summary

Modifier and TypeMethod and Description
private double
protected double
computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computeMinWidth.

Compute and return the minimum width of this Labeled.

protected double
computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Calculates the preferred height of this SkinBase.

protected double
computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.TableCellSkinBase.computePrefWidth.

Calculates the preferred width of this SkinBase.

public void
dispose()

Overrides javafx.scene.control.skin.TableCellSkinBase.dispose.

Implements javafx.scene.control.Skin.dispose.

Called when a previously installed skin is about to be removed from its associated control.

protected void
layoutChildren(double x, double y, double w, double h)

Overrides javafx.scene.control.skin.TableCellSkinBase.layoutChildren.

The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text

public ReadOnlyObjectProperty<TreeTableColumn<S, T>>
tableColumnProperty()

Implements abstract javafx.scene.control.skin.TableCellSkinBase.tableColumnProperty.

The TableColumnBase instance that is responsible for this Cell.

Inherited from javafx.scene.control.skin.TableCellSkinBase:
getTableColumn

Field Detail

behaviorback to summary
private final BehaviorBase<TreeTableCell<S, T>> behavior

Constructor Detail

TreeTableCellSkinback to summary
public TreeTableCellSkin(TreeTableCell<S, T> control)

Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.

Parameters
control:TreeTableCell<S, T>

The control that this skin should be installed onto.

Method Detail

calculateIndentationback to summary
private double calculateIndentation()
computeMinWidthback to summary
protected double computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computeMinWidth.

Doc from javafx.scene.control.skin.LabeledSkinBase.computeMinWidth.

Compute and return the minimum width of this Labeled. The minimum width is the smaller of the width of "..." and the width with the actual text. In this way, if the text width itself is smaller than the ellipsis then we should use that as the min width, otherwise the ellipsis needs to be the min width.

We use the same calculation here regardless of whether we are talking about a single or multiline labeled. So a multiline labeled may find that the width of the "..." is as small as it will ever get.

Annotations
@Override
computePrefHeightback to summary
protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Doc from javafx.scene.control.skin.LabeledSkinBase.computePrefHeight.

Calculates the preferred height of this SkinBase. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.

Annotations
@Override
computePrefWidthback to summary
protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)

Overrides javafx.scene.control.skin.TableCellSkinBase.computePrefWidth.

Doc from javafx.scene.control.skin.TableCellSkinBase.computePrefWidth.

Calculates the preferred width of this SkinBase. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.

Annotations
@Override
disposeback to summary
public void dispose()

Overrides javafx.scene.control.skin.TableCellSkinBase.dispose.

Implements javafx.scene.control.Skin.dispose.

Doc from javafx.scene.control.skin.TableCellSkinBase.dispose.

Called when a previously installed skin is about to be removed from its associated control. This allows the skin to do clean up, like removing listeners and bindings, and undo any changes to the control's properties. After this method completes, getSkinnable() and getNode() should return null.

Calling dispose() more than once has no effect.

Annotations
@Override
layoutChildrenback to summary
protected void layoutChildren(double x, double y, double w, double h)

Overrides javafx.scene.control.skin.TableCellSkinBase.layoutChildren.

Doc from javafx.scene.control.skin.TableCellSkinBase.layoutChildren.

The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text

Annotations
@Override
tableColumnPropertyback to summary
public ReadOnlyObjectProperty<TreeTableColumn<S, T>> tableColumnProperty()

Implements abstract javafx.scene.control.skin.TableCellSkinBase.tableColumnProperty.

Doc from javafx.scene.control.skin.TableCellSkinBase.tableColumnProperty.

The TableColumnBase instance that is responsible for this Cell.

Annotations
@Override