MouseListener.)
The class that is interested in processing a mouse motion event
either implements this interface (and all the methods it
contains) or extends the abstract MouseMotionAdapter class
(overriding only the methods of interest).
The listener object created from that class is then registered with a
component using the component's addMouseMotionListener
method. A mouse motion event is generated when the mouse is moved
or dragged. (Many such events will be generated). When a mouse motion event
occurs, the relevant method in the listener object is invoked, and
the MouseEvent is passed to it.
MouseMotionAdapter, MouseEvent, Tutorial: Writing a Mouse Motion Listener
| Modifier and Type | Method and Description |
|---|---|
| public void | mouseDragged(MouseEvent
the event to be processed e)Invoked when a mouse button is pressed on a component and then dragged. |
| public void | mouseMoved(MouseEvent
the event to be processed e)Invoked when the mouse cursor has been moved onto a component but no buttons have been pushed. |
| mouseDragged | back to summary |
|---|---|
| public void mouseDragged(MouseEvent e) Invoked when a mouse button is pressed on a component and then
dragged.
Due to platform-dependent Drag&Drop implementations,
| |
| mouseMoved | back to summary |
|---|---|
| public void mouseMoved(MouseEvent e) Invoked when the mouse cursor has been moved onto a component but no buttons have been pushed.
| |