APIdia Launch Partner
Top Description Methods
javax.sound.midi

public Interface Synthesizer

extends MidiDevice
Known Direct Subinterfaces
com.sun.media.sound.AudioSynthesizer

A Synthesizer generates sound. This usually happens when one of the Synthesizer's MidiChannel objects receives a noteOn message, either directly or via the Synthesizer object. Many Synthesizers support Receivers, through which MIDI events can be delivered to the Synthesizer. In such cases, the Synthesizer typically responds by sending a corresponding message to the appropriate MidiChannel, or by processing the event itself if the event isn't one of the MIDI channel messages.

The Synthesizer interface includes methods for loading and unloading instruments from soundbanks. An instrument is a specification for synthesizing a certain type of sound, whether that sound emulates a traditional instrument or is some kind of sound effect or other imaginary sound. A soundbank is a collection of instruments, organized by bank and program number (via the instrument's Patch object). Different Synthesizer classes might implement different sound-synthesis techniques, meaning that some instruments and not others might be compatible with a given synthesizer. Also, synthesizers may have a limited amount of memory for instruments, meaning that not every soundbank and instrument can be used by every synthesizer, even if the synthesis technique is compatible. To see whether the instruments from a certain soundbank can be played by a given synthesizer, invoke the isSoundbankSupported method of Synthesizer.

"Loading" an instrument means that that instrument becomes available for synthesizing notes. The instrument is loaded into the bank and program location specified by its Patch object. Loading does not necessarily mean that subsequently played notes will immediately have the sound of this newly loaded instrument. For the instrument to play notes, one of the synthesizer's MidiChannel objects must receive (or have received) a program-change message that causes that particular instrument's bank and program number to be selected.

Author
Kara Kytle
See Also
MidiSystem#getSynthesizer, Soundbank, Instrument, MidiChannel#programChange(int, int), Receiver, Transmitter, MidiDevice

Method Summary

Modifier and TypeMethod and Description
public Instrument[]

Returns:

list of available instruments. If the synthesizer has no instruments coming with it, an array of length 0 is returned.
getAvailableInstruments
()

Obtains a list of instruments that come with the synthesizer.

public MidiChannel[]

Returns:

an array of the MidiChannel objects managed by this Synthesizer. Some of the array elements may be null.
getChannels
()

Obtains the set of MIDI channels controlled by this synthesizer.

public Soundbank

Returns:

default soundbank, or null if one does not exist
getDefaultSoundbank
()

Obtains the default soundbank for the synthesizer, if one exists.

public long

Returns:

the worst-case delay, in microseconds
getLatency
()

Obtains the processing latency incurred by this synthesizer, expressed in microseconds.

public Instrument[]

Returns:

a list of currently loaded instruments
getLoadedInstruments
()

Obtains a list of the instruments that are currently loaded onto this Synthesizer.

public int

Returns:

the maximum number of simultaneous notes
getMaxPolyphony
()

Obtains the maximum number of notes that this synthesizer can sound simultaneously.

public VoiceStatus[]

Returns:

an array of VoiceStatus objects that supply information about the corresponding synthesizer voices
getVoiceStatus
()

Obtains the current status of the voices produced by this synthesizer.

public boolean

Returns:

true if the soundbank is supported, otherwise false
isSoundbankSupported
(Soundbank
soundbank for which support is queried
soundbank
)

Informs the caller whether this synthesizer is capable of loading instruments from the specified soundbank.

public boolean

Returns:

true if the instruments are all successfully loaded (or already had been), false if any instrument could not be loaded (for example, if the Synthesizer had insufficient memory)
loadAllInstruments
(Soundbank
the Soundbank whose are instruments are to be loaded
soundbank
)

Loads onto the Synthesizer all instruments contained in the specified Soundbank.

public boolean

Returns:

true if the instrument is successfully loaded (or already had been), false if the instrument could not be loaded (for example, if the synthesizer has insufficient memory to load it)
loadInstrument
(Instrument
instrument to load
instrument
)

Makes a particular instrument available for synthesis.

public boolean

Returns:

true if the instruments are all successfully loaded (or already had been), false if any instrument could not be loaded (for example, if the Synthesizer had insufficient memory)
loadInstruments
(Soundbank
the Soundbank containing the instruments to load
soundbank
,
Patch[]
list of patches for which instruments should be loaded
patchList
)

Loads the instruments referenced by the specified patches, from the specified Soundbank.

public boolean

Returns:

true if the instrument successfully remapped, false if feature is not implemented by synthesizer
remapInstrument
(Instrument
the Instrument object to be replaced
from
,
Instrument
the Instrument object to be used in place of the old instrument, it should be loaded into the synthesizer
to
)

Remaps an instrument.

public void
unloadAllInstruments(Soundbank
soundbank containing instruments to unload
soundbank
)

Unloads all instruments contained in the specified Soundbank.

public void
unloadInstrument(Instrument
instrument to unload
instrument
)

Unloads a particular instrument.

public void
unloadInstruments(Soundbank
soundbank containing instruments to unload
soundbank
,
Patch[]
list of patches for which instruments should be unloaded
patchList
)

Unloads the instruments referenced by the specified patches, from the MIDI sound bank specified.

Inherited from javax.sound.midi.MidiDevice:
closegetDeviceInfogetMaxReceiversgetMaxTransmittersgetMicrosecondPositiongetReceivergetReceiversgetTransmittergetTransmittersisOpenopen

Method Detail

getAvailableInstrumentsback to summary
public Instrument[] getAvailableInstruments()

Obtains a list of instruments that come with the synthesizer. These instruments might be built into the synthesizer, or they might be part of a default soundbank provided with the synthesizer, etc.

Note that you don't use this method to find out which instruments are currently loaded onto the synthesizer; for that purpose, you use getLoadedInstruments(). Nor does the method indicate all the instruments that can be loaded onto the synthesizer; it only indicates the subset that come with the synthesizer. To learn whether another instrument can be loaded, you can invoke isSoundbankSupported(), and if the instrument's Soundbank is supported, you can try loading the instrument.

Returns:Instrument[]

list of available instruments. If the synthesizer has no instruments coming with it, an array of length 0 is returned.

See Also
getLoadedInstruments, isSoundbankSupported(Soundbank), loadInstrument
getChannelsback to summary
public MidiChannel[] getChannels()

Obtains the set of MIDI channels controlled by this synthesizer. Each non-null element in the returned array is a MidiChannel that receives the MIDI messages sent on that channel number.

The MIDI 1.0 specification provides for 16 channels, so this method returns an array of at least 16 elements. However, if this synthesizer doesn't make use of all 16 channels, some of the elements of the array might be null, so you should check each element before using it.

Returns:MidiChannel[]

an array of the MidiChannel objects managed by this Synthesizer. Some of the array elements may be null.

getDefaultSoundbankback to summary
public Soundbank getDefaultSoundbank()

Obtains the default soundbank for the synthesizer, if one exists. (Some synthesizers provide a default or built-in soundbank.) If a synthesizer doesn't have a default soundbank, instruments must be loaded explicitly from an external soundbank.

Returns:Soundbank

default soundbank, or null if one does not exist

See Also
isSoundbankSupported
getLatencyback to summary
public long getLatency()

Obtains the processing latency incurred by this synthesizer, expressed in microseconds. This latency measures the worst-case delay between the time a MIDI message is delivered to the synthesizer and the time that the synthesizer actually produces the corresponding result.

Although the latency is expressed in microseconds, a synthesizer's actual measured delay may vary over a wider range than this resolution suggests. For example, a synthesizer might have a worst-case delay of a few milliseconds or more.

Returns:long

the worst-case delay, in microseconds

getLoadedInstrumentsback to summary
public Instrument[] getLoadedInstruments()

Obtains a list of the instruments that are currently loaded onto this Synthesizer.

Returns:Instrument[]

a list of currently loaded instruments

See Also
loadInstrument, getAvailableInstruments, Soundbank#getInstruments
getMaxPolyphonyback to summary
public int getMaxPolyphony()

Obtains the maximum number of notes that this synthesizer can sound simultaneously.

Returns:int

the maximum number of simultaneous notes

See Also
getVoiceStatus
getVoiceStatusback to summary
public VoiceStatus[] getVoiceStatus()

Obtains the current status of the voices produced by this synthesizer. If this class of Synthesizer does not provide voice information, the returned array will always be of length 0. Otherwise, its length is always equal to the total number of voices, as returned by getMaxPolyphony(). (See the VoiceStatus class description for an explanation of synthesizer voices.)

Returns:VoiceStatus[]

an array of VoiceStatus objects that supply information about the corresponding synthesizer voices

See Also
getMaxPolyphony, VoiceStatus
isSoundbankSupportedback to summary
public boolean isSoundbankSupported(Soundbank soundbank)

Informs the caller whether this synthesizer is capable of loading instruments from the specified soundbank. If the soundbank is unsupported, any attempts to load instruments from it will result in an IllegalArgumentException.

Parameters
soundbank:Soundbank

soundbank for which support is queried

Returns:boolean

true if the soundbank is supported, otherwise false

See Also
loadInstruments, loadAllInstruments, unloadInstruments, unloadAllInstruments, getDefaultSoundbank
loadAllInstrumentsback to summary
public boolean loadAllInstruments(Soundbank soundbank)

Loads onto the Synthesizer all instruments contained in the specified Soundbank.

Parameters
soundbank:Soundbank

the Soundbank whose are instruments are to be loaded

Returns:boolean

true if the instruments are all successfully loaded (or already had been), false if any instrument could not be loaded (for example, if the Synthesizer had insufficient memory)

Exceptions
IllegalArgumentException:
if the requested soundbank is incompatible with this synthesizer
See Also
isSoundbankSupported, loadInstrument, loadInstruments
loadInstrumentback to summary
public boolean loadInstrument(Instrument instrument)

Makes a particular instrument available for synthesis. This instrument is loaded into the patch location specified by its Patch object, so that if a program-change message is received (or has been received) that causes that patch to be selected, subsequent notes will be played using the sound of instrument. If the specified instrument is already loaded, this method does nothing and returns true.

The instrument must be part of a soundbank that this Synthesizer supports. (To make sure, you can use the getSoundbank method of Instrument and the isSoundbankSupported method of Synthesizer.)

Parameters
instrument:Instrument

instrument to load

Returns:boolean

true if the instrument is successfully loaded (or already had been), false if the instrument could not be loaded (for example, if the synthesizer has insufficient memory to load it)

Exceptions
IllegalArgumentException:
if this Synthesizer doesn't support the specified instrument's soundbank
See Also
unloadInstrument, loadInstruments, loadAllInstruments, remapInstrument, SoundbankResource#getSoundbank, MidiChannel#programChange(int, int)
loadInstrumentsback to summary
public boolean loadInstruments(Soundbank soundbank, Patch[] patchList)

Loads the instruments referenced by the specified patches, from the specified Soundbank. Each of the Patch objects indicates a bank and program number; the Instrument that has the matching Patch is loaded into that bank and program location.

Parameters
soundbank:Soundbank

the Soundbank containing the instruments to load

patchList:Patch[]

list of patches for which instruments should be loaded

Returns:boolean

true if the instruments are all successfully loaded (or already had been), false if any instrument could not be loaded (for example, if the Synthesizer had insufficient memory)

Exceptions
IllegalArgumentException:
thrown if the soundbank is not supported
See Also
isSoundbankSupported, Instrument#getPatch, loadAllInstruments, loadInstrument, Soundbank#getInstrument(Patch), Sequence#getPatchList()
remapInstrumentback to summary
public boolean remapInstrument(Instrument from, Instrument to)

Remaps an instrument. Instrument to takes the place of instrument from.
For example, if from was located at bank number 2, program number 11, remapping causes that bank and program location to be occupied instead by to.
If the function succeeds, instrument from is unloaded.

To cancel the remapping reload instrument from by invoking one of loadInstrument, loadInstruments or loadAllInstruments.

Parameters
from:Instrument

the Instrument object to be replaced

to:Instrument

the Instrument object to be used in place of the old instrument, it should be loaded into the synthesizer

Returns:boolean

true if the instrument successfully remapped, false if feature is not implemented by synthesizer

Exceptions
IllegalArgumentException:
if instrument from or instrument to aren't supported by synthesizer or if instrument to is not loaded
NullPointerException:
if from or to parameters have null value
See Also
loadInstrument, loadInstruments, loadAllInstruments
unloadAllInstrumentsback to summary
public void unloadAllInstruments(Soundbank soundbank)

Unloads all instruments contained in the specified Soundbank.

Parameters
soundbank:Soundbank

soundbank containing instruments to unload

Exceptions
IllegalArgumentException:
thrown if the soundbank is not supported
See Also
isSoundbankSupported, unloadInstrument, unloadInstruments
unloadInstrumentback to summary
public void unloadInstrument(Instrument instrument)

Unloads a particular instrument.

Parameters
instrument:Instrument

instrument to unload

Exceptions
IllegalArgumentException:
if this Synthesizer doesn't support the specified instrument's soundbank
See Also
loadInstrument, unloadInstruments, unloadAllInstruments, getLoadedInstruments, remapInstrument
unloadInstrumentsback to summary
public void unloadInstruments(Soundbank soundbank, Patch[] patchList)

Unloads the instruments referenced by the specified patches, from the MIDI sound bank specified.

Parameters
soundbank:Soundbank

soundbank containing instruments to unload

patchList:Patch[]

list of patches for which instruments should be unloaded

Exceptions
IllegalArgumentException:
thrown if the soundbank is not supported
See Also
unloadInstrument, unloadAllInstruments, isSoundbankSupported, Instrument#getPatch, loadInstruments