Application, Graphics, Audio, Files and
Input instances. The references are held in public static fields which allows static access to all sub systems. Do not
use Graphics in a thread that is not the rendering thread.
This is normally a design faux pas but in this case is better than the alternatives.
| Modifier and Type | Field and Description |
|---|---|
| public static Application | |
| public static Audio | |
| public static Files | |
| public static GL20 | |
| public static GL20 | |
| public static GL30 | |
| public static GL31 | |
| public static GL32 | |
| public static Graphics | |
| public static Input | |
| public static Net |
| Access | Constructor and Description |
|---|---|
| public |
| app | back to summary |
|---|---|
| public static Application app | |
| audio | back to summary |
|---|---|
| public static Audio audio | |
| files | back to summary |
|---|---|
| public static Files files | |
| gl | back to summary |
|---|---|
| public static GL20 gl | |
| gl20 | back to summary |
|---|---|
| public static GL20 gl20 | |
| gl30 | back to summary |
|---|---|
| public static GL30 gl30 | |
| gl31 | back to summary |
|---|---|
| public static GL31 gl31 | |
| gl32 | back to summary |
|---|---|
| public static GL32 gl32 | |
| graphics | back to summary |
|---|---|
| public static Graphics graphics | |
| input | back to summary |
|---|---|
| public static Input input | |
| net | back to summary |
|---|---|
| public static Net net | |
| Gdx | back to summary |
|---|---|
| public Gdx() | |