Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
Note that dispose() is not called automatically.
Game
| Modifier and Type | Method and Description |
|---|---|
| public void | dispose()
Redeclares com. Called when this screen should release all resources. |
| public void | |
| public void | |
| public void | render(float
The time in seconds since the last render. delta)Called when the screen should render itself. |
| public void | |
| public void | |
| public void |
| dispose | back to summary |
|---|---|
| public void dispose() Redeclares com. Called when this screen should release all resources. | |
| hide | back to summary |
|---|---|
| public void hide() Called when this screen is no longer the current screen for a | |
| pause | back to summary |
|---|---|
public void pause()
| |
| render | back to summary |
|---|---|
| public void render(float delta) Called when the screen should render itself.
| |
| resize | back to summary |
|---|---|
public void resize(int width, int height)
| |
| resume | back to summary |
|---|---|
public void resume()
| |
| show | back to summary |
|---|---|
| public void show() Called when this screen becomes the current screen for a | |