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com.badlogic.gdx.graphics.g3d.environment

public Class PointLight

extends BaseLight<PointLight>
Class Inheritance
Imports
com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
public float
public final Vector3
Inherited from com.badlogic.gdx.graphics.g3d.environment.BaseLight:
color

Constructor Summary

AccessConstructor and Description
public

Method Summary

Modifier and TypeMethod and Description
public boolean
equals(Object obj)

Overrides java.lang.Object.equals.

Indicates whether some other object is "equal to" this one.

public boolean
public PointLight
set(final PointLight copyFrom)

public PointLight
set(final Color color, final Vector3 position, final float intensity)

public PointLight
set(final float r, final float g, final float b, final Vector3 position, final float intensity)

public PointLight
set(final Color color, final float x, final float y, final float z, final float intensity)

public PointLight
set(final float r, final float g, final float b, final float x, final float y, final float z, final float intensity)

public PointLight
setIntensity(float intensity)

public PointLight
setPosition(float positionX, float positionY, float positionZ)

public PointLight
setPosition(Vector3 position)

Inherited from com.badlogic.gdx.graphics.g3d.environment.BaseLight:
setColorsetColor

Field Detail

intensityback to summary
public float intensity
positionback to summary
public final Vector3 position

Constructor Detail

PointLightback to summary
public PointLight()

Method Detail

equalsback to summary
public boolean equals(Object obj)

Overrides java.lang.Object.equals.

Doc from java.lang.Object.equals.

Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.

Annotations
@Override
equalsback to summary
public boolean equals(PointLight other)
setback to summary
public PointLight set(final PointLight copyFrom)
setback to summary
public PointLight set(final Color color, final Vector3 position, final float intensity)
setback to summary
public PointLight set(final float r, final float g, final float b, final Vector3 position, final float intensity)
setback to summary
public PointLight set(final Color color, final float x, final float y, final float z, final float intensity)
setback to summary
public PointLight set(final float r, final float g, final float b, final float x, final float y, final float z, final float intensity)
setIntensityback to summary
public PointLight setIntensity(float intensity)
setPositionback to summary
public PointLight setPosition(float positionX, float positionY, float positionZ)
setPositionback to summary
public PointLight setPosition(Vector3 position)